[2008_10_31_01_mangos_creature_template.sql] Creature related code and DB cleanups.

* Rename 2 creature_template fields to more clean names and related code update also.
* Use enum values instead raw values for type_flags, use halper functions instead code repeating.
* Move tamed pet creating code to new function.
This commit is contained in:
VladimirMangos 2008-10-31 20:45:22 +03:00
parent c7ac8577ae
commit 41b876b395
11 changed files with 103 additions and 76 deletions

View file

@ -10817,3 +10817,34 @@ void Unit::RemovePetAura(PetAura const* petSpell)
if(Pet* pet = GetPet())
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
}
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
{
Pet* pet = new Pet(HUNTER_PET);
if(!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
return NULL;
}
pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID());
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
{
sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
delete pet;
return NULL;
}
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->AIM_Initialize();
pet->InitPetCreateSpells();
pet->SetHealth(pet->GetMaxHealth());
return pet;
}