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[10123] Fixed recent problem with enter to dungeons in group.
Problem related to implicit get map id from player in Group::GetBoundInstance when in some cases check done before player mapid update.
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5 changed files with 6 additions and 7 deletions
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@ -16439,7 +16439,7 @@ InstanceSave* Player::GetBoundInstanceSaveForSelfOrGroup(uint32 mapid)
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InstanceGroupBind *groupBind = NULL;
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Group *group = GetGroup();
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// use the player's difficulty setting (it may not be the same as the group's)
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if(group && (groupBind = group->GetBoundInstance(this)))
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if(group && (groupBind = group->GetBoundInstance(mapid, this)))
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pSave = groupBind->save;
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}
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