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[7477] Implement work ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
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bde638ace7
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4215b65b8c
4 changed files with 28 additions and 15 deletions
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@ -806,24 +806,33 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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// miscvalue1 = item_id
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if(!miscvalue1)
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continue;
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if(miscvalue1 != achievementCriteria->equip_item.itemID)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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{
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uint32 spellCount = 0;
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for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
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spellIter != GetPlayer()->GetSpellMap().end();
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++spellIter)
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{
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uint32 spellCount = 0;
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for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
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spellIter != GetPlayer()->GetSpellMap().end();
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++spellIter)
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for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
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skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
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++skillIter)
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{
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for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
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skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
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++skillIter)
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{
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if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
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spellCount++;
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}
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if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
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spellCount++;
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}
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SetCriteriaProgress(achievementCriteria, spellCount);
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break;
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}
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SetCriteriaProgress(achievementCriteria, spellCount);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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{
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if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
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@ -876,7 +885,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
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case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
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@ -1004,6 +1012,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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return progress->counter >= achievementCriteria->do_emote.count;
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
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return progress->counter >= achievementCriteria->equip_item.count;
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
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return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
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