Compile fix

This commit is contained in:
tomrus88 2008-11-16 18:13:33 +03:00
parent e738198eb4
commit 427fca695e
7 changed files with 26 additions and 76 deletions

View file

@ -1669,20 +1669,6 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
_player->EnterVehicle(vehicle);
}
void WorldSession::HandleDismissControlledVehicle( WorldPacket & recv_data )
{
//CHECK_PACKET_SIZE(recv_data, 8);
recv_data.hexlike(); // standard movement packet
// using charm guid, because we don't have vehicle guid...
Vehicle *vehicle = ObjectAccessor::GetVehicle(_player->GetCharmGUID());
if(!vehicle)
return;
_player->ExitVehicle(vehicle);
}
void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1);

View file

@ -170,6 +170,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
CHECK_PACKET_SIZE(recv_data, 4+2+4+4+4+4+4);
if(GetPlayer()->GetDontMove())
@ -333,19 +335,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, target->GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
}
//handle fall and logout at the same time (logout started before fall finished)
/* outdated and create problems with sit at stun sometime
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE))
{
target->SetStandState(PLAYER_STATE_SIT);
// Can't move
WorldPacket data( SMSG_FORCE_MOVE_ROOT, 12 );
data.append(target->GetPackGUID());
data << (uint32)2;
SendPacket( &data );
}
*/
if(recv_data.GetOpcode() == CMSG_DISMISS_CONTROLLED_VEHICLE)
{
// using charm guid, because we don't have vehicle guid...
if(Vehicle *vehicle = ObjectAccessor::GetVehicle(_player->GetCharmGUID()))
_player->ExitVehicle(vehicle);
}
if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
@ -413,6 +409,8 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd %s (%u,0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
CHECK_PACKET_SIZE(recv_data, 8+4+4+2+4+4+4+4+4);
/* extract packet */
@ -545,46 +543,10 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
uint64 guid;
recv_data >> guid;
if(_player->GetGUID() == guid)
if(_player->m_mover->GetGUID() != guid)
{
if(_player->GetCharmGUID() == 0)
_player->m_mover = _player;
sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT " and should be " I64FMT, _player->m_mover->GetGUID(), guid);
}
else
{
if(_player->GetCharmGUID() == guid)
{
if(IS_PLAYER_GUID(guid))
{
if(Player *plr = objmgr.GetPlayer(guid))
_player->m_mover = plr;
}
else if(IS_CREATURE_OR_PET_GUID(guid))
{
if(Creature *creature = ObjectAccessor::GetCreatureOrPet(*_player, guid))
_player->m_mover = creature;
}
else if(IS_VEHICLE_GUID(guid))
{
if(Vehicle *vehicle = ObjectAccessor::GetVehicle(guid))
_player->m_mover = vehicle;
}
else
{
sLog.outError("Unknown guid " I64FMT "in HandleSetActiveMoverOpcode", guid);
}
}
}
WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement
data << uint32(0x00000000); // on blizz it increments periodically
SendPacket(&data);
}
void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
recv_data.hexlike(); // normal movement packet
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)

View file

@ -5330,7 +5330,7 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
if(m_hiVehicleGuid>=0x00FFFFFF)
{
sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
sWorld.m_stopEvent = true;
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiVehicleGuid;
case HIGHGUID_PLAYER:

View file

@ -747,7 +747,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2CE*/ { "CMSG_MOVE_TIME_SKIPPED", STATUS_LOGGEDIN, &WorldSession::HandleMoveTimeSkippedOpcode },
/*0x2CF*/ { "CMSG_MOVE_FEATHER_FALL_ACK", STATUS_LOGGEDIN, &WorldSession::HandleFeatherFallAck },
/*0x2D0*/ { "CMSG_MOVE_WATER_WALK_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveWaterWalkAck },
/*0x2D1*/ { "CMSG_MOVE_NOT_ACTIVE_MOVER", STATUS_LOGGEDIN, &WorldSession::HandleMoveNotActiveMoverOpcode },
/*0x2D1*/ { "CMSG_MOVE_NOT_ACTIVE_MOVER", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, &WorldSession::HandleBattlefieldStatusOpcode },
/*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -1159,7 +1159,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x46A*/ { "SMSG_CRITERIA_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleInspectAchievements },
/*0x46C*/ { "SMSG_RESPOND_INSPECT_ACHIEVEMENTS",STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, &WorldSession::HandleDismissControlledVehicle },
/*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x46F*/ { "SMSG_QUESTUPDATE_ADD_PVP_KILL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x470*/ { "CMSG_SET_CRITERIA_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },

View file

@ -17521,6 +17521,10 @@ void Player::SendInitialPacketsBeforeAddToMap()
data << (float)0.01666667f; // game speed
GetSession()->SendPacket( &data );
data.Initialize(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement
data << uint32(0x00000000); // on blizz it increments periodically
GetSession()->SendPacket(&data);
// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
if(HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) || isInFlight())
AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
@ -18641,12 +18645,12 @@ void Player::EnterVehicle(Vehicle *vehicle)
//vehicle->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
//vehicle->SetUInt32Value(UNIT_FIELD_BYTES_1, 0x02000000);
SetCharm(vehicle);
SetFarSight(vehicle->GetGUID());
SetCharm(vehicle); // charm
SetFarSight(vehicle->GetGUID()); // set view
SetClientControl(vehicle, 1);
SetClientControl(vehicle, 1); // redirect controls to vehicle
WorldPacket data(SMSG_UNKNOWN_1181, 0);
WorldPacket data(SMSG_UNKNOWN_1181, 0); // shows vehicle UI?
GetSession()->SendPacket(&data);
data.Initialize(MSG_MOVE_TELEPORT_ACK, 30);
@ -18660,10 +18664,10 @@ void Player::EnterVehicle(Vehicle *vehicle)
data << vehicle->GetPositionZ(); // z
data << vehicle->GetOrientation(); // o
// transport part
data << vehicle->GetGUID(); // transport guid
data << uint64(vehicle->GetGUID()); // transport guid
data << float(0); // transport offsetX
data << float(0); // transport offsetY
data << float(1); // transport offsetZ
data << float(2); // transport offsetZ
data << float(0); // transport orientation
data << uint32(getMSTime()); // transport time
data << uint8(0); // seat

View file

@ -331,7 +331,6 @@ class MANGOS_DLL_SPEC WorldSession
void HandleMovementOpcodes(WorldPacket& recvPacket);
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
void HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data);
void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
void HandleRequestRaidInfoOpcode( WorldPacket & recv_data );
@ -553,7 +552,6 @@ class MANGOS_DLL_SPEC WorldSession
void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket );
void HandlePetCastSpellOpcode( WorldPacket& recvPacket );
void HandlePetLearnTalent( WorldPacket& recvPacket );
void HandleDismissControlledVehicle( WorldPacket& recvPacket );
void HandleSetActionBar(WorldPacket& recv_data);

View file

@ -33,7 +33,7 @@ const char CreatureInfoAddonInfofmt[]="iiiiiiis";
const char EquipmentInfofmt[]="iiii";
const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifsiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii";
const char PageTextfmt[]="isi";
const char SpellThreatfmt[]="ii";