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[0049] Implement SMSG_DEFENSE_MESSAGE for the upcoming opvp system
Also fix callig go type 29 progress event if there is no neutral area (like in Halaa)
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parent
cfae212258
commit
428bb2c5e9
4 changed files with 28 additions and 5 deletions
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@ -1733,6 +1733,28 @@ void World::SendZoneText(uint32 zone, const char* text, WorldSession* self /*= N
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SendZoneMessage(zone, &data, self, team);
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}
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/// Sends a server wide defense message to all players (or players of the specified team)
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void World::SendDefenseMessage(uint32 zoneId, int32 textId, Team team /*= TEAM_NONE*/)
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{
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for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
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{
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if (itr->second &&
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itr->second->GetPlayer() &&
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itr->second->GetPlayer()->IsInWorld() &&
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(team == TEAM_NONE || itr->second->GetPlayer()->GetTeam() == team))
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{
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char const* message = itr->second->GetMangosString(textId);
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uint32 messageLength = strlen(message) + 1;
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WorldPacket data(SMSG_DEFENSE_MESSAGE, 4 + 4 + messageLength);
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data << uint32(zoneId);
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data << uint32(messageLength);
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data << message;
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itr->second->SendPacket(&data);
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}
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}
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}
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/// Kick (and save) all players
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void World::KickAll()
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{
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