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[0049] Implement SMSG_DEFENSE_MESSAGE for the upcoming opvp system
Also fix callig go type 29 progress event if there is no neutral area (like in Halaa)
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parent
cfae212258
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428bb2c5e9
4 changed files with 28 additions and 5 deletions
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@ -2074,8 +2074,8 @@ void GameObject::TickCapturePoint()
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}
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/* PROGRESS EVENTS */
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// alliance takes the tower from neutral or contested to alliance
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else if ((m_captureState == CAPTURE_STATE_NEUTRAL && m_captureSlider > CAPTURE_SLIDER_NEUTRAL + neutralPercent * 0.5f) || (m_captureState == CAPTURE_STATE_CONTEST_ALLIANCE && progressFaction == ALLIANCE))
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// alliance takes the tower from neutral, contested or horde (if there is no neutral area) to alliance
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else if (m_captureState != CAPTURE_STATE_PROGRESS_ALLIANCE && m_captureSlider > CAPTURE_SLIDER_NEUTRAL + neutralPercent * 0.5f && progressFaction == ALLIANCE)
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{
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eventId = info->capturePoint.progressEventID1;
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@ -2084,8 +2084,8 @@ void GameObject::TickCapturePoint()
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// set capture state to alliance
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m_captureState = CAPTURE_STATE_PROGRESS_ALLIANCE;
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}
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// horde takes the tower from neutral or contested to horde
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else if ((m_captureState == CAPTURE_STATE_NEUTRAL && m_captureSlider < CAPTURE_SLIDER_NEUTRAL - neutralPercent * 0.5f) || (m_captureState == CAPTURE_STATE_CONTEST_HORDE && progressFaction == HORDE))
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// horde takes the tower from neutral, contested or alliance (if there is no neutral area) to horde
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else if (m_captureState != CAPTURE_STATE_PROGRESS_HORDE && m_captureSlider < CAPTURE_SLIDER_NEUTRAL - neutralPercent * 0.5f && progressFaction == HORDE)
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{
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eventId = info->capturePoint.progressEventID2;
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@ -1733,6 +1733,28 @@ void World::SendZoneText(uint32 zone, const char* text, WorldSession* self /*= N
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SendZoneMessage(zone, &data, self, team);
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}
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/// Sends a server wide defense message to all players (or players of the specified team)
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void World::SendDefenseMessage(uint32 zoneId, int32 textId, Team team /*= TEAM_NONE*/)
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{
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for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
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{
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if (itr->second &&
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itr->second->GetPlayer() &&
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itr->second->GetPlayer()->IsInWorld() &&
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(team == TEAM_NONE || itr->second->GetPlayer()->GetTeam() == team))
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{
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char const* message = itr->second->GetMangosString(textId);
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uint32 messageLength = strlen(message) + 1;
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WorldPacket data(SMSG_DEFENSE_MESSAGE, 4 + 4 + messageLength);
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data << uint32(zoneId);
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data << uint32(messageLength);
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data << message;
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itr->second->SendPacket(&data);
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}
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}
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}
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/// Kick (and save) all players
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void World::KickAll()
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{
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@ -511,6 +511,7 @@ class World
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void SendGlobalMessage(WorldPacket* packet, WorldSession* self = NULL, Team team = TEAM_NONE);
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void SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = NULL, Team team = TEAM_NONE);
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void SendZoneText(uint32 zone, const char* text, WorldSession* self = NULL, Team team = TEAM_NONE);
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void SendDefenseMessage(uint32 zoneId, int32 textId, Team team = TEAM_NONE);
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void SendServerMessage(ServerMessageType type, const char* text = "", Player* player = NULL);
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/// Are we in the middle of a shutdown?
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "0048"
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#define REVISION_NR "0049"
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#endif // __REVISION_NR_H__
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