[7221] Add output player names as sift-links in more chat commands.

This commit is contained in:
VladimirMangos 2009-02-02 23:12:15 +03:00
parent e83be70aca
commit 42e12136a8
7 changed files with 110 additions and 126 deletions

View file

@ -711,7 +711,7 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
}
target->SetFactionReputation(factionEntry,amount);
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, target->GetName(), target->GetReputation(factionId));
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, GetNameLink(target).c_str(), target->GetReputation(factionId));
return true;
}
@ -2065,7 +2065,7 @@ bool ChatHandler::HandleDelTicketCommand(const char *args)
if(Player* pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)))
{
pl->GetSession()->SendGMTicketGetTicket(0x0A, 0);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, pl->GetName());
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, GetNameLink(pl).c_str());
}
else
PSendSysMessage(LANG_COMMAND_TICKETDEL);
@ -3360,9 +3360,7 @@ bool ChatHandler::HandleRenameCommand(const char* args)
if (HasLowerSecurity(target, 0))
return false;
std::string tNameLink = playerLink(target->GetName());
PSendSysMessage(LANG_RENAME_PLAYER, tNameLink.c_str());
PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
}
@ -3420,9 +3418,7 @@ bool ChatHandler::HandleCustomizeCommand(const char* args)
if(target)
{
std::string tNameLink = playerLink(target->GetName());
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, tNameLink.c_str());
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
}
@ -4075,9 +4071,9 @@ bool ChatHandler::HandleRepairitemsCommand(const char* /*args*/)
// Repair items
target->DurabilityRepairAll(false, 0, false);
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, target->GetName());
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
if(needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetName());
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
return true;
}
@ -4109,9 +4105,9 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
return false;
}
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, player->GetName());
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
if(needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetName());
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
return true;
}