[7911] Applied coding style.

This commit is contained in:
tomrus88 2009-05-29 19:06:04 +04:00
parent ec1d6a3b56
commit 42f8ce5f3e
58 changed files with 1452 additions and 1459 deletions

View file

@ -735,7 +735,8 @@ struct CurrencyTypesEntry
{
//uint32 ID; // 0 not used
uint32 ItemId; // 1 used as real index
uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
//uint32 Category; // 2 may be category
uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
};
struct DurabilityCostsEntry
@ -999,8 +1000,8 @@ struct ItemLimitCategoryEntry
uint32 ID; // 0 Id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
uint32 maxCount; // max allowed equipped as item or in gem slot
//uint32 unk; // 1 for prismatic gems only...
uint32 maxCount; // 18, max allowed equipped as item or in gem slot
//uint32 unk; // 19, 1 for gems only...
};
struct ItemRandomPropertiesEntry
@ -1511,7 +1512,7 @@ struct SummonPropertiesEntry
{
uint32 Id; // 0
uint32 Group; // 1, enum SummonPropGroup, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
uint32 Unk2; // 2, 14 rows > 0
uint32 FactionId; // 2, 14 rows > 0
uint32 Type; // 3, enum SummonPropType
uint32 Slot; // 4, 0-6
uint32 Flags; // 5, enum SummonPropFlags