[11195] Allow have bonus talent points from quests for any classes.

For non-custom cases DB expected have class req. settings.
This commit is contained in:
VladimirMangos 2011-02-22 10:14:02 +03:00
parent 09c5b49cc4
commit 43bdd4910a
2 changed files with 4 additions and 10 deletions

View file

@ -21374,16 +21374,10 @@ void Player::AutoStoreLoot(Loot& loot, bool broadcast, uint8 bag, uint8 slot)
uint32 Player::CalculateTalentsPoints() const uint32 Player::CalculateTalentsPoints() const
{ {
uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9; uint32 base_level = getClass() == CLASS_DEATH_KNIGHT ? 55 : 9;
uint32 base_talent = getLevel() <= base_level ? 0 : getLevel() - base_level;
if(getClass() != CLASS_DEATH_KNIGHT) uint32 talentPointsForLevel = base_talent + m_questRewardTalentCount;
return uint32(base_talent * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
talentPointsForLevel += m_questRewardTalentCount;
if(talentPointsForLevel > base_talent)
talentPointsForLevel = base_talent;
return uint32(talentPointsForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT)); return uint32(talentPointsForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
} }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11194" #define REVISION_NR "11195"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__