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[11305] more safe code in vmaps and Field class
Signed-off-by: Ambal <pogrebniak@gala.net>
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5 changed files with 10 additions and 13 deletions
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@ -150,10 +150,10 @@ namespace VMAP
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{
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float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
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uint32 tx = uint32(tx_f);
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if (tx<0 || tx >= iTilesX) return false;
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if (tx >= iTilesX) return false;
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float ty_f = (pos.y - iCorner.y)/LIQUID_TILE_SIZE;
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uint32 ty = uint32(ty_f);
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if (ty<0 || ty >= iTilesY) return false;
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if (ty >= iTilesY) return false;
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// check if tile shall be used for liquid level
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// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
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