mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 16:37:01 +00:00
Fixed comment text and code indentifiers spelling.
GetFieldNames part provided by Paradox.
This commit is contained in:
parent
4957d9f335
commit
4476d483d4
16 changed files with 192 additions and 193 deletions
|
|
@ -430,7 +430,7 @@ bool ChatHandler::HandleReloadSpellElixirCommand(const char*)
|
|||
{
|
||||
sLog.outString( "Re-Loading Spell Elixir types..." );
|
||||
spellmgr.LoadSpellElixirs();
|
||||
SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded.");
|
||||
SendGlobalSysMessage("DB table `spell_elixir` (spell elixir types) reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -1395,7 +1395,7 @@ bool ChatHandler::HandleLearnAllCommand(const char* /*args*/)
|
|||
"2426",
|
||||
"5916",
|
||||
"6634",
|
||||
//"6718", phasing stealth, annoing for learn all case.
|
||||
//"6718", phasing stealth, annoying for learn all case.
|
||||
"6719",
|
||||
"8822",
|
||||
"9591",
|
||||
|
|
@ -1755,7 +1755,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
|
|||
}
|
||||
}
|
||||
|
||||
if(!spellid) // ??? none spells in telent
|
||||
if(!spellid) // ??? none spells in talent
|
||||
continue;
|
||||
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
|
||||
|
|
@ -2694,15 +2694,15 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
|
|||
bool known = target && target->HasSpell(id);
|
||||
bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL);
|
||||
|
||||
uint32 telentCost = GetTalentSpellCost(id);
|
||||
uint32 talentCost = GetTalentSpellCost(id);
|
||||
|
||||
bool talent = (telentCost > 0);
|
||||
bool talent = (talentCost > 0);
|
||||
bool passive = IsPassiveSpell(id);
|
||||
bool active = target && (target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2));
|
||||
|
||||
// unit32 used to prevent interpreting uint8 as char at output
|
||||
// find rank of learned spell for learning spell, or talent rank
|
||||
uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
|
||||
uint32 rank = talentCost ? talentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
|
||||
|
||||
// send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
|
||||
std::ostringstream ss;
|
||||
|
|
@ -3062,7 +3062,7 @@ bool ChatHandler::HandleGuildInviteCommand(const char *args)
|
|||
if (!plGuid)
|
||||
false;
|
||||
|
||||
// players's guild membership checked in AddMember before add
|
||||
// player's guild membership checked in AddMember before add
|
||||
if (!targetGuild->AddMember (plGuid,targetGuild->GetLowestRank ()))
|
||||
return false;
|
||||
|
||||
|
|
@ -3746,7 +3746,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
|
|||
else // .levelup level
|
||||
addlevel = atoi(px);
|
||||
}
|
||||
// else .levelup - nothing do for prepering
|
||||
// else .levelup - nothing do for preparing
|
||||
|
||||
// player
|
||||
Player *chr = NULL;
|
||||
|
|
@ -3816,7 +3816,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
|
|||
}
|
||||
else
|
||||
{
|
||||
// update levle and XP at level, all other will be updated at loading
|
||||
// update level and XP at level, all other will be updated at loading
|
||||
Tokens values;
|
||||
Player::LoadValuesArrayFromDB(values,chr_guid);
|
||||
Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel);
|
||||
|
|
@ -5199,7 +5199,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult* result)
|
|||
|
||||
std::string account_name;
|
||||
|
||||
// "account" case, name can be get in same quary
|
||||
// "account" case, name can be get in same query
|
||||
if(result->GetFieldCount() > 1)
|
||||
account_name = fields[1].GetCppString();
|
||||
// "character" case, name need extract from another DB
|
||||
|
|
@ -5320,7 +5320,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
|
|||
{
|
||||
Player* pl = m_session->GetPlayer();
|
||||
|
||||
// accept only explictly selected target (not implicitly self targeting case)
|
||||
// accept only explicitly selected target (not implicitly self targeting case)
|
||||
Unit* target = getSelectedUnit();
|
||||
if(pl->GetSelection() && target)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue