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Fixed comment text and code indentifiers spelling.
GetFieldNames part provided by Paradox.
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16 changed files with 192 additions and 193 deletions
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@ -129,7 +129,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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if(!mEntry->IsMountAllowed())
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_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
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// battleground state preper
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// battleground state prepare
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if(_player->InBattleGround())
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{
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BattleGround *bg = _player->GetBattleGround();
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@ -287,7 +287,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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movementInfo.t_time = 0;
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}
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// fall damage generation (ignore in flight case that can be triggred also at lags in moment teleportation to another map).
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
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{
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Player *target = GetPlayer();
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