Fixed comment text and code indentifiers spelling.

GetFieldNames part provided by Paradox.
This commit is contained in:
VladimirMangos 2008-11-06 19:18:36 +03:00
parent 4957d9f335
commit 4476d483d4
16 changed files with 192 additions and 193 deletions

View file

@ -129,7 +129,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(!mEntry->IsMountAllowed())
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// battleground state preper
// battleground state prepare
if(_player->InBattleGround())
{
BattleGround *bg = _player->GetBattleGround();
@ -287,7 +287,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
movementInfo.t_time = 0;
}
// fall damage generation (ignore in flight case that can be triggred also at lags in moment teleportation to another map).
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
{
Player *target = GetPlayer();