mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 01:37:00 +00:00
Fixed comment text and code indentifiers spelling.
GetFieldNames part provided by Paradox.
This commit is contained in:
parent
4957d9f335
commit
4476d483d4
16 changed files with 192 additions and 193 deletions
|
|
@ -346,7 +346,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
|
|||
|
||||
m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
|
||||
m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
|
||||
m_timer = 0; // will set to castime in preper
|
||||
m_timer = 0; // will set to castime in prepare
|
||||
|
||||
m_needAliveTargetMask = 0;
|
||||
|
||||
|
|
@ -1483,7 +1483,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
|
|||
cell_lock->Visit(cell_lock, world_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
|
||||
cell_lock->Visit(cell_lock, grid_object_notifier, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster));
|
||||
}break;
|
||||
// TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some sceals, fire shield from imp, etc..)
|
||||
// TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
|
||||
case TARGET_SINGLE_PARTY:
|
||||
{
|
||||
Unit *target = m_targets.getUnitTarget();
|
||||
|
|
@ -2884,7 +2884,7 @@ void Spell::SendChannelStart(uint32 duration)
|
|||
{
|
||||
WorldObject* target = NULL;
|
||||
|
||||
// select first not rsusted target from target list for _0_ effect
|
||||
// select first not resisted target from target list for _0_ effect
|
||||
if(!m_UniqueTargetInfo.empty())
|
||||
{
|
||||
for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
|
||||
|
|
@ -4011,7 +4011,7 @@ int16 Spell::PetCanCast(Unit* target)
|
|||
if(!m_caster->isAlive())
|
||||
return SPELL_FAILED_CASTER_DEAD;
|
||||
|
||||
if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interuption by another spellcast
|
||||
if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
|
||||
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
||||
if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
|
||||
return SPELL_FAILED_AFFECTING_COMBAT;
|
||||
|
|
@ -4102,7 +4102,7 @@ uint8 Spell::CheckCasterAuras() const
|
|||
else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
|
||||
dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
|
||||
}
|
||||
//immune movement impairement and loss of control
|
||||
//immune movement impairment and loss of control
|
||||
if(m_spellInfo->Id==(uint32)42292)
|
||||
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
|
||||
}
|
||||
|
|
@ -4585,7 +4585,7 @@ uint8 Spell::CheckItems()
|
|||
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
||||
|
||||
uint32 item_quality = itemProto->Quality;
|
||||
// 2.0.x addon: Check player enchanting level agains the item desenchanting requirements
|
||||
// 2.0.x addon: Check player enchanting level against the item disenchanting requirements
|
||||
uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
|
||||
if (item_disenchantskilllevel == uint32(-1))
|
||||
return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue