Fixed comment text and code indentifiers spelling.

GetFieldNames part provided by Paradox.
This commit is contained in:
VladimirMangos 2008-11-06 19:18:36 +03:00
parent 4957d9f335
commit 4476d483d4
16 changed files with 192 additions and 193 deletions

View file

@ -708,7 +708,7 @@ void Spell::EffectDummy(uint32 i)
}
case 13567: // Dummy Trigger
{
// can be used for different aura triggreing, so select by aura
// can be used for different aura triggering, so select by aura
if(!m_triggeredByAuraSpell || !unitTarget)
return;
@ -2640,31 +2640,31 @@ void Spell::EffectEnergize(uint32 i)
return;
// Some level depends spells
int multipler = 0;
int multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
// Restore Energy
case 9512:
level_diff = m_caster->getLevel() - 40;
multipler = 2;
multiplier = 2;
break;
// Blood Fury
case 24571:
level_diff = m_caster->getLevel() - 60;
multipler = 10;
multiplier = 10;
break;
// Burst of Energy
case 24532:
level_diff = m_caster->getLevel() - 60;
multipler = 4;
multiplier = 4;
break;
default:
break;
}
if (level_diff > 0)
damage -= multipler * level_diff;
damage -= multiplier * level_diff;
if(damage < 0)
return;