[11203] Implement creating scrolls when enchanting vellum.

Thanks to Lightguard and timmons for original contribution.
This commit is contained in:
Lynx3d 2011-02-24 01:23:08 +01:00
parent fcc09483ad
commit 44fd108745
5 changed files with 60 additions and 6 deletions

View file

@ -5969,6 +5969,8 @@ SpellCastResult Spell::CheckItems()
return SPELL_CAST_OK;
Player* p_caster = (Player*)m_caster;
bool isScrollItem = false;
bool isVellumTarget = false;
// cast item checks
if(m_CastItem)
@ -5984,6 +5986,9 @@ SpellCastResult Spell::CheckItems()
if(!proto)
return SPELL_FAILED_ITEM_NOT_FOUND;
if (proto->Flags & ITEM_FLAG_ENCHANT_SCROLL)
isScrollItem = true;
for (int i = 0; i < 5; ++i)
if (proto->Spells[i].SpellCharges)
if(m_CastItem->GetSpellCharges(i) == 0)
@ -6052,9 +6057,15 @@ SpellCastResult Spell::CheckItems()
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_ITEM_GONE;
isVellumTarget = m_targets.getItemTarget()->GetProto()->IsVellum();
if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
// Do not enchant vellum with scroll
if (isVellumTarget && isScrollItem)
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_BAD_TARGETS;
}
// if not item target then required item must be equipped (for triggered case not report error)
else
@ -6207,6 +6218,17 @@ SpellCastResult Spell::CheckItems()
if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
return SPELL_FAILED_LOWLEVEL;
// Check if we can store a new scroll, enchanting vellum has implicit SPELL_EFFECT_CREATE_ITEM
if (isVellumTarget && m_spellInfo->EffectItemType[i])
{
ItemPosCountVec dest;
uint8 msg = p_caster->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
if (msg != EQUIP_ERR_OK)
{
p_caster->SendEquipError( msg, NULL, NULL );
return SPELL_FAILED_DONT_REPORT;
}
}
// Not allow enchant in trade slot for some enchant type
if( targetItem->GetOwner() != m_caster )
{
@ -6216,6 +6238,9 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_ERROR;
if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
return SPELL_FAILED_NOT_TRADEABLE;
// cannot replace vellum with scroll in trade slot
if (isVellumTarget)
return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW;
}
break;
}