[11203] Implement creating scrolls when enchanting vellum.

Thanks to Lightguard and timmons for original contribution.
This commit is contained in:
Lynx3d 2011-02-24 01:23:08 +01:00
parent fcc09483ad
commit 44fd108745
5 changed files with 60 additions and 6 deletions

View file

@ -833,6 +833,17 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
{
ItemPrototype const* proto = GetProto();
// Enchant spells only use Effect[0] (patch 3.3.2)
if (proto->IsVellum() && spellInfo->Effect[EFFECT_INDEX_0] == SPELL_EFFECT_ENCHANT_ITEM)
{
// EffectItemType[0] is the associated scroll itemID, if a scroll can be made
if (spellInfo->EffectItemType[EFFECT_INDEX_0] == 0)
return false;
// Other checks do not apply to vellum enchants, so return final result
return ((proto->SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT && spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON) ||
(proto->SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT && spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR));
}
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
{
if(spellInfo->EquippedItemClass != int32(proto->Class))

View file

@ -666,6 +666,10 @@ struct ItemPrototype
bool IsPotion() const { return Class==ITEM_CLASS_CONSUMABLE && SubClass==ITEM_SUBCLASS_POTION; }
bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAG_CONJURED); }
bool IsVellum() const
{
return (Class == ITEM_CLASS_TRADE_GOODS && (1 << SubClass) & (1 << ITEM_SUBCLASS_ARMOR_ENCHANTMENT | 1 << ITEM_SUBCLASS_WEAPON_ENCHANTMENT));
}
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform

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@ -5969,6 +5969,8 @@ SpellCastResult Spell::CheckItems()
return SPELL_CAST_OK;
Player* p_caster = (Player*)m_caster;
bool isScrollItem = false;
bool isVellumTarget = false;
// cast item checks
if(m_CastItem)
@ -5984,6 +5986,9 @@ SpellCastResult Spell::CheckItems()
if(!proto)
return SPELL_FAILED_ITEM_NOT_FOUND;
if (proto->Flags & ITEM_FLAG_ENCHANT_SCROLL)
isScrollItem = true;
for (int i = 0; i < 5; ++i)
if (proto->Spells[i].SpellCharges)
if(m_CastItem->GetSpellCharges(i) == 0)
@ -6052,9 +6057,15 @@ SpellCastResult Spell::CheckItems()
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_ITEM_GONE;
isVellumTarget = m_targets.getItemTarget()->GetProto()->IsVellum();
if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
// Do not enchant vellum with scroll
if (isVellumTarget && isScrollItem)
return m_IsTriggeredSpell && !(m_targets.m_targetMask & TARGET_FLAG_TRADE_ITEM)
? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_BAD_TARGETS;
}
// if not item target then required item must be equipped (for triggered case not report error)
else
@ -6207,6 +6218,17 @@ SpellCastResult Spell::CheckItems()
if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
return SPELL_FAILED_LOWLEVEL;
// Check if we can store a new scroll, enchanting vellum has implicit SPELL_EFFECT_CREATE_ITEM
if (isVellumTarget && m_spellInfo->EffectItemType[i])
{
ItemPosCountVec dest;
uint8 msg = p_caster->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
if (msg != EQUIP_ERR_OK)
{
p_caster->SendEquipError( msg, NULL, NULL );
return SPELL_FAILED_DONT_REPORT;
}
}
// Not allow enchant in trade slot for some enchant type
if( targetItem->GetOwner() != m_caster )
{
@ -6216,6 +6238,9 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_ERROR;
if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
return SPELL_FAILED_NOT_TRADEABLE;
// cannot replace vellum with scroll in trade slot
if (isVellumTarget)
return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW;
}
break;
}

View file

@ -5018,11 +5018,6 @@ void Spell::EffectEnchantItemPerm(SpellEffectIndex eff_idx)
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
// not grow at item use at item case
p_caster->UpdateCraftSkill(m_spellInfo->Id);
uint32 enchant_id = m_spellInfo->EffectMiscValue[eff_idx];
if (!enchant_id)
return;
@ -5036,6 +5031,25 @@ void Spell::EffectEnchantItemPerm(SpellEffectIndex eff_idx)
if (!item_owner)
return;
Player* p_caster = (Player*)m_caster;
// Enchanting a vellum requires special handling, as it creates a new item
// instead of modifying an existing one.
ItemPrototype const* targetProto = itemTarget->GetProto();
if (targetProto->IsVellum() && m_spellInfo->EffectItemType[eff_idx])
{
unitTarget = m_caster;
DoCreateItem(eff_idx,m_spellInfo->EffectItemType[eff_idx]);
// Vellum target case: Target becomes additional reagent, new scroll item created instead in Spell::EffectEnchantItemPerm()
// cannot already delete in TakeReagents() unfortunately
p_caster->DestroyItemCount(targetProto->ItemId, 1, true);
return;
}
// Using enchant stored on scroll does not increase enchanting skill! (Already granted on scroll creation)
if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAG_ENCHANT_SCROLL))
p_caster->UpdateCraftSkill(m_spellInfo->Id);
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11202"
#define REVISION_NR "11203"
#endif // __REVISION_NR_H__