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[7392] Fixed SQL query for storing pending arena points for offline players for PGSQL.
Signed-off-by: ApoC <apoc@nymfe.net>
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parent
5a8f379a70
commit
4523a47155
2 changed files with 2 additions and 2 deletions
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@ -1752,7 +1752,7 @@ void BattleGroundMgr::DistributeArenaPoints()
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for (std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr)
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for (std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr)
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{
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{
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//update to database
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//update to database
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CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE `guid` = '%u'", plr_itr->second, plr_itr->first);
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CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first);
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//add points if player is online
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//add points if player is online
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Player* pl = objmgr.GetPlayer(plr_itr->first);
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Player* pl = objmgr.GetPlayer(plr_itr->first);
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if (pl)
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if (pl)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7391"
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#define REVISION_NR "7392"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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