diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e1a46f104..de733feac 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8415,13 +8415,6 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) if (!spellInfo) return false; - //FIX ME this hack: don't get feared if stunned - if (spellInfo->Mechanic == MECHANIC_FEAR ) - { - if ( hasUnitState(UNIT_STAT_STUNNED) ) - return true; - } - //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players! //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT]; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 7ccdf7be3..fb35b07e6 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7942" + #define REVISION_NR "7943" #endif // __REVISION_NR_H__