[0125] Fix SpellShapeshiftEntry

Remove unexistant moveflags2
Fix spell 68992

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-17 18:59:55 +03:00 committed by Antz
parent cb28ee2736
commit 455f9d0aac
6 changed files with 10 additions and 14 deletions

View file

@ -153,7 +153,7 @@ namespace Movement
STR(Unk11), // 0x8000
};
const char* g_SplineFlag_names[32] =
const char* g_SplineFlag_names[29] =
{
STR(AnimBit1), // 0x00000001,
STR(AnimBit2), // 0x00000002,
@ -174,7 +174,7 @@ namespace Movement
STR(TransportExit),// 0x00010000,
STR(Unknown3), // 0x00020000,
STR(Unknown4), // 0x00040000,
STR(OrientationInversed), // 0x00080000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
STR(OrientationInversed), // 0x00080000, // Appears With Runmode Flag, Nodes ),// 1, Handles Orientation
STR(SmoothGroundPath), // 0x00100000
STR(Walkmode), // 0x00200000,
STR(UncompressedPath), // 0x00400000
@ -184,9 +184,6 @@ namespace Movement
STR(Final_Point), // 0x04000000,
STR(Final_Target), // 0x08000000,
STR(Final_Angle), // 0x10000000,
STR(Unknown7), // 0x20000000,
STR(Unknown8), // 0x40000000,
STR(Unknown9), // 0x80000000,
};
template<class Flags, int N>