mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
[8623] Add function to update orientation of unit (for both server and client)
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
732bcfbbb6
commit
45a2ee21ef
4 changed files with 15 additions and 15 deletions
|
|
@ -5728,13 +5728,7 @@ bool ChatHandler::HandleCastBackCommand(const char* args)
|
|||
|
||||
bool triggered = (trig_str != NULL);
|
||||
|
||||
// update orientation at server
|
||||
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
|
||||
|
||||
// and client
|
||||
WorldPacket data;
|
||||
caster->BuildHeartBeatMsg(&data);
|
||||
caster->SendMessageToSet(&data,true);
|
||||
caster->SetFacingToObject(m_session->GetPlayer());
|
||||
|
||||
caster->CastSpell(m_session->GetPlayer(),spell,triggered);
|
||||
|
||||
|
|
@ -5819,13 +5813,7 @@ bool ChatHandler::HandleCastTargetCommand(const char* args)
|
|||
|
||||
bool triggered = (trig_str != NULL);
|
||||
|
||||
// update orientation at server
|
||||
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
|
||||
|
||||
// and client
|
||||
WorldPacket data;
|
||||
caster->BuildHeartBeatMsg(&data);
|
||||
caster->SendMessageToSet(&data,true);
|
||||
caster->SetFacingToObject(m_session->GetPlayer());
|
||||
|
||||
caster->CastSpell(caster->getVictim(),spell,triggered);
|
||||
|
||||
|
|
|
|||
|
|
@ -3225,6 +3225,17 @@ void Unit::SetInFront(Unit const* target)
|
|||
SetOrientation(GetAngle(target));
|
||||
}
|
||||
|
||||
void Unit::SetFacingToObject(WorldObject* pObject)
|
||||
{
|
||||
// update orientation at server
|
||||
SetOrientation(GetAngle(pObject));
|
||||
|
||||
// and client
|
||||
WorldPacket data;
|
||||
BuildHeartBeatMsg(&data);
|
||||
SendMessageToSet(&data, false);
|
||||
}
|
||||
|
||||
bool Unit::isInAccessablePlaceFor(Creature const* c) const
|
||||
{
|
||||
if(IsInWater())
|
||||
|
|
|
|||
|
|
@ -1322,6 +1322,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
void SetBaseWeaponDamage(WeaponAttackType attType ,WeaponDamageRange damageRange, float value) { m_weaponDamage[attType][damageRange] = value; }
|
||||
|
||||
void SetInFront(Unit const* target);
|
||||
void SetFacingToObject(WorldObject* pObject);
|
||||
|
||||
// Visibility system
|
||||
UnitVisibility GetVisibility() const { return m_Visibility; }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8622"
|
||||
#define REVISION_NR "8623"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue