[8623] Add function to update orientation of unit (for both server and client)

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-10-11 11:31:53 +02:00
parent 732bcfbbb6
commit 45a2ee21ef
4 changed files with 15 additions and 15 deletions

View file

@ -5728,13 +5728,7 @@ bool ChatHandler::HandleCastBackCommand(const char* args)
bool triggered = (trig_str != NULL);
// update orientation at server
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
// and client
WorldPacket data;
caster->BuildHeartBeatMsg(&data);
caster->SendMessageToSet(&data,true);
caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(m_session->GetPlayer(),spell,triggered);
@ -5819,13 +5813,7 @@ bool ChatHandler::HandleCastTargetCommand(const char* args)
bool triggered = (trig_str != NULL);
// update orientation at server
caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
// and client
WorldPacket data;
caster->BuildHeartBeatMsg(&data);
caster->SendMessageToSet(&data,true);
caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(caster->getVictim(),spell,triggered);