[7836] Fixes for distance range checks.

* ignore 0.0f min range limit (this correct case when 2 object overlapped)
* typo in CreatureEventAI::CanCast

Also use int32 for temporary store GetSessionDbLocaleIndex result.
This commit is contained in:
VladimirMangos 2009-05-16 10:03:09 +04:00
parent 7a7ee86f97
commit 45b209df50
4 changed files with 25 additions and 13 deletions

View file

@ -1207,9 +1207,13 @@ bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRan
float sizefactor = GetObjectSize() + obj->GetObjectSize();
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
// check only for real range
if(minRange > 0.0f)
{
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
}
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;
@ -1223,9 +1227,13 @@ bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange)
float sizefactor = GetObjectSize();
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
// check only for real range
if(minRange > 0.0f)
{
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
}
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;
@ -1240,9 +1248,13 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
float sizefactor = GetObjectSize();
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
// check only for real range
if(minRange > 0.0f)
{
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
}
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;