[8653] Implemented per map guids store.

This patch implements storing guid->object pairs on per map level, this leads
to less locking in ObjectAccessor in case of further multithreaded map update.

For case of cross map guid looking (auras cases) all maps are linked into
ObjectAccessor and can be traversed for this lookup.

Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2009-10-16 20:11:00 +02:00
parent 40b0612dfc
commit 45c9c136ba
18 changed files with 272 additions and 116 deletions

View file

@ -56,6 +56,7 @@ struct ScriptAction
Map::~Map()
{
ObjectAccessor::DelinkMap(this);
UnloadAll(true);
if(!m_scriptSchedule.empty())
@ -212,6 +213,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
setNGrid(NULL, idx, j);
}
}
ObjectAccessor::LinkMap(this);
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
@ -2761,19 +2763,19 @@ void Map::ScriptsProcess()
break;
}
case HIGHGUID_UNIT:
source = HashMapHolder<Creature>::Find(step.sourceGUID);
source = GetCreature(step.sourceGUID);
break;
case HIGHGUID_PET:
source = HashMapHolder<Pet>::Find(step.sourceGUID);
source = GetPet(step.sourceGUID);
break;
case HIGHGUID_VEHICLE:
source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
source = GetVehicle(step.sourceGUID);
break;
case HIGHGUID_PLAYER:
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
source = HashMapHolder<GameObject>::Find(step.sourceGUID);
source = GetGameObject(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
@ -2793,19 +2795,19 @@ void Map::ScriptsProcess()
switch(GUID_HIPART(step.targetGUID))
{
case HIGHGUID_UNIT:
target = HashMapHolder<Creature>::Find(step.targetGUID);
target = GetCreature(step.targetGUID);
break;
case HIGHGUID_PET:
target = HashMapHolder<Pet>::Find(step.targetGUID);
target = GetPet(step.targetGUID);
break;
case HIGHGUID_VEHICLE:
target = HashMapHolder<Vehicle>::Find(step.targetGUID);
target = GetVehicle(step.targetGUID);
break;
case HIGHGUID_PLAYER: // empty GUID case also
target = HashMapHolder<Player>::Find(step.targetGUID);
break;
case HIGHGUID_GAMEOBJECT:
target = HashMapHolder<GameObject>::Find(step.targetGUID);
target = GetGameObject(step.targetGUID);
break;
case HIGHGUID_CORPSE:
target = HashMapHolder<Corpse>::Find(step.targetGUID);
@ -3381,44 +3383,35 @@ void Map::ScriptsProcess()
return;
}
Creature*
Map::GetCreature(uint64 guid)
Creature* Map::GetCreature(uint64 guid)
{
Creature * ret = ObjectAccessor::GetObjectInWorld(guid, (Creature*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
return m_objectsStore.find<Creature>(guid, (Creature*)NULL);
}
GameObject*
Map::GetGameObject(uint64 guid)
Vehicle* Map::GetVehicle(uint64 guid)
{
GameObject * ret = ObjectAccessor::GetObjectInWorld(guid, (GameObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
return m_objectsStore.find<Vehicle>(guid, (Vehicle*)NULL);
}
DynamicObject*
Map::GetDynamicObject(uint64 guid)
Pet* Map::GetPet(uint64 guid)
{
DynamicObject * ret = ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
return m_objectsStore.find<Pet>(guid, (Pet*)NULL);
}
Unit* Map::GetCreatureOrPet(uint64 guid)
{
if (Unit* ret = GetCreature(guid))
return ret;
return GetPet(guid);
}
GameObject* Map::GetGameObject(uint64 guid)
{
return m_objectsStore.find<GameObject>(guid, (GameObject*)NULL);
}
DynamicObject* Map::GetDynamicObject(uint64 guid)
{
return m_objectsStore.find<DynamicObject>(guid, (DynamicObject*)NULL);
}