[10338] Create Map version for GetPlayer/GetUnit fucntions

* This let make map local way access for cases when player/all units
  expected to be at same map (for scripts cases for example).
  Ofc, still exist many places where code expect world wide player search.
  Spell casting for support far target cases, groups/guilds/chat/etc packets

* Function Unit::GetUnit depricated and will removed soon.
* Function GetCreatureOrPetOrVehicle renamed to less horriable GetAnyTypeCreature name.
This commit is contained in:
VladimirMangos 2010-08-10 17:26:11 +04:00
parent 0aa9e5a133
commit 45cdc67f58
16 changed files with 22391 additions and 22313 deletions

View file

@ -486,7 +486,7 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
return;
}
Creature* pet = GetPlayer()->GetMap()->GetCreatureOrPetOrVehicle(guid);
Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);
if(!pet)
{
@ -574,7 +574,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
if (_player->isInCombat()) // client prevent click and set different icon at combat state
return;
Creature *unit = _player->GetMap()->GetCreatureOrPetOrVehicle(guid);
Creature *unit = _player->GetMap()->GetAnyTypeCreature(guid);
if (!unit || unit->isInCombat()) // client prevent click and set different icon at combat state
return;