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[10338] Create Map version for GetPlayer/GetUnit fucntions
* This let make map local way access for cases when player/all units expected to be at same map (for scripts cases for example). Ofc, still exist many places where code expect world wide player search. Spell casting for support far target cases, groups/guilds/chat/etc packets * Function Unit::GetUnit depricated and will removed soon. * Function GetCreatureOrPetOrVehicle renamed to less horriable GetAnyTypeCreature name.
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16 changed files with 22391 additions and 22313 deletions
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@ -486,7 +486,7 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
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return;
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}
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Creature* pet = GetPlayer()->GetMap()->GetCreatureOrPetOrVehicle(guid);
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Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);
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if(!pet)
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{
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@ -574,7 +574,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
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if (_player->isInCombat()) // client prevent click and set different icon at combat state
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return;
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Creature *unit = _player->GetMap()->GetCreatureOrPetOrVehicle(guid);
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Creature *unit = _player->GetMap()->GetAnyTypeCreature(guid);
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if (!unit || unit->isInCombat()) // client prevent click and set different icon at combat state
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return;
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