mirror of
https://github.com/mangosfour/server.git
synced 2025-12-17 16:37:00 +00:00
[12217] Allow SplineMovement flags for vehicles
First author to use the spline movement in vehicle patches unknown, likely names are zergtmn or rsa Signed-off-by: Schmoozerd <schmoozerd@cmangos>
This commit is contained in:
parent
ef0f63e05b
commit
45d0e5babe
3 changed files with 17 additions and 7 deletions
|
|
@ -49,8 +49,8 @@ namespace Movement
|
|||
Cyclic = 0x00001000, // Movement by cycled spline
|
||||
Enter_Cycle = 0x00002000, // Everytimes appears with cyclic flag in monster move packet, erases first spline vertex after first cycle done
|
||||
Frozen = 0x00004000, // Will never arrive
|
||||
TransportEnter = 0x00008000,
|
||||
TransportExit = 0x00010000,
|
||||
BoardVehicle = 0x00008000,
|
||||
ExitVehicle = 0x00010000,
|
||||
Unknown3 = 0x00020000, // NOT VERIFIED
|
||||
Unknown4 = 0x00040000, // NOT VERIFIED
|
||||
OrientationInversed = 0x00080000,
|
||||
|
|
@ -109,8 +109,8 @@ namespace Movement
|
|||
void EnableFacingPoint() { raw() = (raw() & ~Mask_Final_Facing) | Final_Point;}
|
||||
void EnableFacingAngle() { raw() = (raw() & ~Mask_Final_Facing) | Final_Angle;}
|
||||
void EnableFacingTarget() { raw() = (raw() & ~Mask_Final_Facing) | Final_Target;}
|
||||
void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; }
|
||||
void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; }
|
||||
void EnableBoardVehicle() { raw() = (raw() & ~(Catmullrom | ExitVehicle)) | BoardVehicle; }
|
||||
void EnableExitVehicle() { raw() = (raw() & ~BoardVehicle) | ExitVehicle; }
|
||||
|
||||
uint8 animId : 3;
|
||||
bool unknown0 : 1;
|
||||
|
|
@ -125,8 +125,8 @@ namespace Movement
|
|||
bool cyclic : 1;
|
||||
bool enter_cycle : 1;
|
||||
bool frozen : 1;
|
||||
bool transportEnter : 1;
|
||||
bool transportExit : 1;
|
||||
bool boardVehicle : 1;
|
||||
bool exitVehicle : 1;
|
||||
bool unknown3 : 1;
|
||||
bool unknown4 : 1;
|
||||
bool orientationInversed : 1;
|
||||
|
|
|
|||
|
|
@ -112,6 +112,14 @@ namespace Movement
|
|||
*/
|
||||
void SetVelocity(float velocity);
|
||||
|
||||
/* Sets BoardVehicle flag
|
||||
*/
|
||||
void SetBoardVehicle();
|
||||
|
||||
/* Sets ExitVehicle flag
|
||||
*/
|
||||
void SetExitVehicle();
|
||||
|
||||
PointsArray& Path() { return args.path; }
|
||||
|
||||
protected:
|
||||
|
|
@ -128,6 +136,8 @@ namespace Movement
|
|||
inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel;}
|
||||
inline void MoveSplineInit::SetOrientationInversed() { args.flags.orientationInversed = true;}
|
||||
inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable;}
|
||||
inline void MoveSplineInit::SetBoardVehicle() { args.flags.EnableBoardVehicle(); }
|
||||
inline void MoveSplineInit::SetExitVehicle() { args.flags.EnableExitVehicle(); }
|
||||
|
||||
inline void MoveSplineInit::MovebyPath(const PointsArray& controls, int32 path_offset)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "12216"
|
||||
#define REVISION_NR "12217"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue