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[8161] Partial revert and fix of my prev. commit in Aura::SetStackAmount
* Aura should be refreshed also when stackAmount == m_stackAmount this fixing problem that aura not refreshed if you have already full stack and cast "stack spell" again on target Thanks Corfen for problem reporting and testing Signed-off-by: ApoC <apoc@nymfe.net>
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2 changed files with 12 additions and 13 deletions
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@ -1178,24 +1178,23 @@ void Aura::SendAuraUpdate(bool remove)
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void Aura::SetStackAmount(uint8 stackAmount)
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{
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if (stackAmount == m_stackAmount)
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// Nothing changed
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return;
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Unit *target = GetTarget();
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Unit *caster = GetCaster();
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if (!target || !caster)
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return;
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bool refresh = stackAmount > m_stackAmount;
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m_stackAmount = stackAmount;
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int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
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// Reapply if amount change
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if (amount!=m_modifier.m_amount)
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bool refresh = stackAmount >= m_stackAmount;
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if (stackAmount != m_stackAmount)
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{
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ApplyModifier(false, true);
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m_modifier.m_amount = amount;
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ApplyModifier(true, true);
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m_stackAmount = stackAmount;
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int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
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// Reapply if amount change
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if (amount!=m_modifier.m_amount)
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{
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ApplyModifier(false, true);
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m_modifier.m_amount = amount;
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ApplyModifier(true, true);
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}
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}
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if (refresh)
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