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[8608] implement BattleGround Alterac Valley
sql won't be included - please look at your database providers forum also note, that creature_loot_template id 0 is used for the loot of dead players in this bg (after a player died and you remove insignia from him.. he not only drops money - he drops some random items too) further work must be done in better code for adjusting right levels to creatures - maybe using something similar like it's done in heroic instances also quests and creatures needs some scripts in future thanks to: netsky - initial start of this patch bogie - 2nd person writing on this patch triply, kapatejib, vladimir - code review and suggestions arrai - for his great tool and help and all testers / code contributers - I won't write down a list, else I would forget most probably one ^^
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20 changed files with 1795 additions and 139 deletions
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@ -366,6 +366,9 @@ void Creature::Update(uint32 diff)
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else
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setDeathState( JUST_ALIVED );
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if (GetMap()->IsBattleGround() && ((BattleGroundMap*)GetMap())->GetBG())
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((BattleGroundMap*)GetMap())->GetBG()->OnCreatureRespawn(this); // for alterac valley needed to adjust the correct level again
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//Call AI respawn virtual function
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i_AI->JustRespawned();
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