[8608] implement BattleGround Alterac Valley

sql won't be included - please look at your database
providers forum

also note, that creature_loot_template id 0
is used for the loot of dead players in this bg
(after a player died and you remove insignia from him..
he not only drops money - he drops some random items too)

further work must be done in better code for adjusting right
levels to creatures - maybe using something similar like it's
done in heroic instances

also quests and creatures needs some scripts in future

thanks to:
netsky - initial start of this patch
bogie - 2nd person writing on this patch
triply, kapatejib, vladimir - code review and suggestions
arrai - for his great tool and help
and all testers / code contributers - I won't write
down a list, else I would forget most probably one ^^
This commit is contained in:
balrok 2009-10-07 11:57:28 +02:00
parent ed5130c1c1
commit 45f6a474bf
20 changed files with 1795 additions and 139 deletions

View file

@ -65,6 +65,16 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
loot = &pItem->loot;
}
else if (IS_CORPSE_GUID(lguid))
{
Corpse *bones = ObjectAccessor::GetCorpse(*player, lguid);
if (!bones)
{
player->SendLootRelease(lguid);
return;
}
loot = &bones->loot;
}
else
{
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);