[8608] implement BattleGround Alterac Valley

sql won't be included - please look at your database
providers forum

also note, that creature_loot_template id 0
is used for the loot of dead players in this bg
(after a player died and you remove insignia from him..
he not only drops money - he drops some random items too)

further work must be done in better code for adjusting right
levels to creatures - maybe using something similar like it's
done in heroic instances

also quests and creatures needs some scripts in future

thanks to:
netsky - initial start of this patch
bogie - 2nd person writing on this patch
triply, kapatejib, vladimir - code review and suggestions
arrai - for his great tool and help
and all testers / code contributers - I won't write
down a list, else I would forget most probably one ^^
This commit is contained in:
balrok 2009-10-07 11:57:28 +02:00
parent ed5130c1c1
commit 45f6a474bf
20 changed files with 1795 additions and 139 deletions

View file

@ -3044,7 +3044,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
if (BattleGround *bg = player->GetBattleGround())
{
// check if it's correct bg
if (bg && bg->GetTypeID() == BATTLEGROUND_AB)
if (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_AV)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}