[8608] implement BattleGround Alterac Valley

sql won't be included - please look at your database
providers forum

also note, that creature_loot_template id 0
is used for the loot of dead players in this bg
(after a player died and you remove insignia from him..
he not only drops money - he drops some random items too)

further work must be done in better code for adjusting right
levels to creatures - maybe using something similar like it's
done in heroic instances

also quests and creatures needs some scripts in future

thanks to:
netsky - initial start of this patch
bogie - 2nd person writing on this patch
triply, kapatejib, vladimir - code review and suggestions
arrai - for his great tool and help
and all testers / code contributers - I won't write
down a list, else I would forget most probably one ^^
This commit is contained in:
balrok 2009-10-07 11:57:28 +02:00
parent ed5130c1c1
commit 45f6a474bf
20 changed files with 1795 additions and 139 deletions

View file

@ -718,10 +718,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(BattleGround *bg = killed->GetBattleGround())
if(player)
bg->HandleKillPlayer(killed, player);
//later we can add support for creature->player kills here i'm
//not sure, but i guess those kills also get counted in av
//else if(GetTypeId() == TYPEID_UNIT)
// bg->HandleKillPlayer(killed,(Creature*)this);
}
else if(pVictim->GetTypeId() == TYPEID_UNIT)
{
if (player)
if (BattleGround *bg = player->GetBattleGround())
bg->HandleKillUnit((Creature*)pVictim, player);
}
}
else // if (health <= damage)