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[8608] implement BattleGround Alterac Valley
sql won't be included - please look at your database providers forum also note, that creature_loot_template id 0 is used for the loot of dead players in this bg (after a player died and you remove insignia from him.. he not only drops money - he drops some random items too) further work must be done in better code for adjusting right levels to creatures - maybe using something similar like it's done in heroic instances also quests and creatures needs some scripts in future thanks to: netsky - initial start of this patch bogie - 2nd person writing on this patch triply, kapatejib, vladimir - code review and suggestions arrai - for his great tool and help and all testers / code contributers - I won't write down a list, else I would forget most probably one ^^
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20 changed files with 1795 additions and 139 deletions
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@ -718,10 +718,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if(BattleGround *bg = killed->GetBattleGround())
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if(player)
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bg->HandleKillPlayer(killed, player);
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//later we can add support for creature->player kills here i'm
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//not sure, but i guess those kills also get counted in av
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//else if(GetTypeId() == TYPEID_UNIT)
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// bg->HandleKillPlayer(killed,(Creature*)this);
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}
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else if(pVictim->GetTypeId() == TYPEID_UNIT)
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{
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if (player)
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if (BattleGround *bg = player->GetBattleGround())
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bg->HandleKillUnit((Creature*)pVictim, player);
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}
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}
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else // if (health <= damage)
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