[7214] Phase system continue development - Commands and fixes.

* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
  for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
  In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
  (work for objects loaded in game in command time).
This commit is contained in:
VladimirMangos 2009-02-01 08:06:43 +03:00
parent ed52e3f8f0
commit 4602ff9c21
11 changed files with 183 additions and 5 deletions

View file

@ -146,6 +146,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "drunk", SEC_MODERATOR, false, &ChatHandler::HandleDrunkCommand, "", NULL },
{ "standstate", SEC_GAMEMASTER, false, &ChatHandler::HandleStandStateCommand, "", NULL },
{ "morph", SEC_GAMEMASTER, false, &ChatHandler::HandleMorphCommand, "", NULL },
{ "phase", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyPhaseCommand, "", NULL },
{ "gender", SEC_ADMINISTRATOR, false, &ChatHandler::HandleModifyGenderCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@ -429,6 +430,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "info", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcInfoCommand, "", NULL },
{ "playemote", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcPlayEmoteCommand, "", NULL },
{ "follow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFollowCommand, "", NULL },
{ "setphase", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetPhaseCommand, "", NULL },
{ "unfollow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcUnFollowCommand, "", NULL },
{ "whisper", SEC_MODERATOR, false, &ChatHandler::HandleNpcWhisperCommand, "", NULL },
{ "yell", SEC_MODERATOR, false, &ChatHandler::HandleNpcYellCommand, "", NULL },
@ -461,10 +463,11 @@ ChatCommand * ChatHandler::getCommandTable()
{
{ "add", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleDelObjectCommand, "", NULL },
{ "target", SEC_GAMEMASTER, false, &ChatHandler::HandleTargetObjectCommand, "", NULL },
{ "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleTurnObjectCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &ChatHandler::HandleMoveObjectCommand, "", NULL },
{ "near", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNearObjectCommand, "", NULL },
{ "setphase", SEC_GAMEMASTER, false, &ChatHandler::HandleGOPhaseCommand, "", NULL },
{ "target", SEC_GAMEMASTER, false, &ChatHandler::HandleTargetObjectCommand, "", NULL },
{ "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleTurnObjectCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@ -1324,6 +1327,51 @@ GameTele const* ChatHandler::extractGameTeleFromLink(char* text)
return objmgr.GetGameTele(cId);
}
enum GuidLinkType
{
SPELL_LINK_CREATURE = 0,
SPELL_LINK_GAMEOBJECT = 1
};
static char const* const guidKeys[] =
{
"Hcreature",
"Hgameobject",
0
};
uint64 ChatHandler::extractGuidFromLink(char* text)
{
int type = 0;
// |color|Hcreature:creature_guid|h[name]|h|r
// |color|Hgameobject:go_guid|h[name]|h|r
char* idS = extractKeyFromLink(text,guidKeys,&type);
if(!idS)
return 0;
uint32 lowguid = (uint32)atol(idS);
switch(type)
{
case SPELL_LINK_CREATURE:
{
if(CreatureData const* data = objmgr.GetCreatureData(lowguid) )
return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT);
else
return 0;
}
case SPELL_LINK_GAMEOBJECT:
if(GameObjectData const* data = objmgr.GetGOData(lowguid) )
return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_GAMEOBJECT);
else
return 0;
}
// unknown type?
return 0;
}
const char *ChatHandler::GetName() const
{
return m_session->GetPlayer()->GetName();