[7214] Phase system continue development - Commands and fixes.

* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
  for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
  In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
  (work for objects loaded in game in command time).
This commit is contained in:
VladimirMangos 2009-02-01 08:06:43 +03:00
parent ed52e3f8f0
commit 4602ff9c21
11 changed files with 183 additions and 5 deletions

View file

@ -544,6 +544,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
<< GetEntry() << ", "
<< mapid << ", "
<< (uint32)spawnMask << ", "
<< (uint32)GetPhaseMask() << ","
<< GetFloatValue(GAMEOBJECT_POS_X) << ", "
<< GetFloatValue(GAMEOBJECT_POS_Y) << ", "
<< GetFloatValue(GAMEOBJECT_POS_Z) << ", "