[Sync] Some minor project sync

This commit is contained in:
Antz 2017-01-09 21:35:12 +00:00 committed by Antz
parent 7332173b6e
commit 461923f632
35 changed files with 3690 additions and 1585 deletions

View file

@ -51,10 +51,10 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recv_data)
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(guid);
if (!pCreature)
return;
{ return; }
if (!pCreature->IsBattleMaster()) // it's not battlemaster
return;
{ return; }
// Stop the npc if moving
pCreature->StopMoving();
@ -118,7 +118,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
// get bg instance or bg template if instance not found
BattleGround* bg = NULL;
if (instanceId)
bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId);
{ bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId); }
if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
{
@ -147,17 +147,17 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
// check if already in queue
if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES)
// player is already in this queue
return;
{ return; }
// check if has free queue slots
if (!_player->HasFreeBattleGroundQueueId())
return;
{ return; }
}
else
{
grp = _player->GetGroup();
// no group found, error
if (!grp)
return;
{ return; }
if (grp->GetLeaderGuid() != _player->GetObjectGuid())
return;
err = grp->CanJoinBattleGroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
@ -187,10 +187,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
{
Player* member = itr->getSource();
if (!member)
continue; // this should never happen
{ continue; } // this should never happen
// add to queue
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
// send status packet (in queue)
WorldPacket data;
@ -216,14 +215,14 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recv_data)
sBattleGroundMgr.ScheduleQueueUpdate(0, ARENA_TYPE_NONE, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket & /*recv_data*/)
{
// empty opcode
DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEGROUND_PLAYER_POSITIONS");
BattleGround* bg = _player->GetBattleGround();
if (!bg) // can't be received if player not in battleground
return;
{ return; }
Player* flagCarrierA = NULL;
Player* flagCarrierH = NULL;
@ -282,13 +281,13 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket& /*recv_d
SendPacket(&data);
}
void WorldSession::HandlePVPLogDataOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
{
DEBUG_LOG("WORLD: Received opcode CMSG_PVP_LOG_DATA");
BattleGround* bg = _player->GetBattleGround();
if (!bg)
return;
{ return; }
// arena finish version will send in BattleGround::EndBattleGround directly
if (bg->isArena())
@ -381,7 +380,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
// bg template might and must be used in case of leaving queue, when instance is not created yet
if (!bg && action == 0)
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
{ bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); }
if (!bg)
{
sLog.outError("BattlegroundHandler: bg_template not found for instance id %u type id %u.", ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
@ -422,7 +421,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
{
case 1: // port to battleground
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
return; // cheating?
{ return; } // cheating?
if (!_player->InBattleGround())
_player->SetBattleGroundEntryPoint();
@ -447,7 +446,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
if (BattleGround* currentBg = _player->GetBattleGround())
currentBg->RemovePlayerAtLeave(_player->GetObjectGuid(), false, true);
{ currentBg->RemovePlayerAtLeave(_player->GetObjectGuid(), false, true); }
// set the destination instance id
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
@ -494,15 +493,15 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
if (_player->IsInCombat())
if (BattleGround* bg = _player->GetBattleGround())
if (bg->GetStatus() != STATUS_WAIT_LEAVE)
return;
{ return; }
_player->LeaveBattleground();
}
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
{
// empty opcode
DEBUG_LOG("WORLD: CMSG_BATTLEFIELD_STATUS");
DEBUG_LOG("WORLD: Battleground status");
WorldPacket data;
// we must update all queues here
@ -511,14 +510,14 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)
continue;
{ continue; }
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
ArenaType arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId);
if (bgTypeId == _player->GetBattleGroundTypeId())
{
bg = _player->GetBattleGround();
// i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
// i can not check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
// so i must use bg pointer to get that information
if (bg && bg->GetArenaType() == arenaType)
{
@ -534,12 +533,12 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/)
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetObjectGuid(), &ginfo))
continue;
{ continue; }
if (ginfo.IsInvitedToBGInstanceGUID)
{
bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
if (!bg)
continue;
{ continue; }
uint32 remainingTime = WorldTimer::getMSTimeDiff(WorldTimer::getMSTime(), ginfo.RemoveInviteTime);
// send status invited to BattleGround
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
@ -549,7 +548,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/)
{
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
if (!bg)
continue;
{ continue; }
// expected bracket entry
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
@ -570,17 +569,17 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data)
BattleGround* bg = _player->GetBattleGround();
if (!bg)
return;
{ return; }
ObjectGuid guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
{ return; }
if (!unit->IsSpiritService()) // it's not spirit service
return;
{ return; }
unit->SendAreaSpiritHealerQueryOpcode(GetPlayer());
}
@ -591,17 +590,17 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data)
BattleGround* bg = _player->GetBattleGround();
if (!bg)
return;
{ return; }
ObjectGuid guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
{ return; }
if (!unit->IsSpiritService()) // it's not spirit service
return;
{ return; }
sScriptMgr.OnGossipHello(GetPlayer(), unit);
}