mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
[10687] UInt32 timer class copies instead using time_t timers for mstime cases.
Also cleanup weather update code and some random code cleanups.
This commit is contained in:
parent
478bf3b367
commit
464908f453
15 changed files with 87 additions and 67 deletions
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@ -78,6 +78,8 @@ struct MANGOS_DLL_DECL Cell
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bool NoCreate() const { return data.Part.nocreate; }
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bool NoCreate() const { return data.Part.nocreate; }
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void SetNoCreate() { data.Part.nocreate = 1; }
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void SetNoCreate() { data.Part.nocreate = 1; }
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GridPair gridPair() const { return GridPair(GridX(),GridY()); }
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CellPair cellPair() const
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CellPair cellPair() const
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{
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{
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return CellPair(
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return CellPair(
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@ -30,7 +30,7 @@ class Map;
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template<typename TRAVELLER>
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template<typename TRAVELLER>
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class MANGOS_DLL_DECL DestinationHolder
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class MANGOS_DLL_DECL DestinationHolder
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{
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{
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TimeTrackerSmall i_tracker;
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ShortTimeTracker i_tracker;
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uint32 i_totalTravelTime;
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uint32 i_totalTravelTime;
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uint32 i_timeElapsed;
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uint32 i_timeElapsed;
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bool i_destSet;
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bool i_destSet;
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@ -246,10 +246,10 @@ MapManager::Update(uint32 diff)
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return;
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return;
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for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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iter->second->Update((uint32)i_timer.GetCurrent());
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iter->second->Update(i_timer.GetCurrent());
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for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
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for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
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(*iter)->Update((uint32)i_timer.GetCurrent());
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(*iter)->Update(i_timer.GetCurrent());
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i_timer.SetCurrent(0);
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i_timer.SetCurrent(0);
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}
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}
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@ -171,7 +171,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
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typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
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typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
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uint32 i_gridCleanUpDelay;
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uint32 i_gridCleanUpDelay;
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MapMapType i_maps;
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MapMapType i_maps;
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IntervalTimer i_timer;
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ShortIntervalTimer i_timer;
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};
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};
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#define sMapMgr MapManager::Instance()
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#define sMapMgr MapManager::Instance()
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@ -44,7 +44,7 @@ class MANGOS_DLL_SPEC RandomMovementGenerator
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bool GetResetPosition(T&, float& x, float& y, float& z);
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bool GetResetPosition(T&, float& x, float& y, float& z);
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private:
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private:
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TimeTrackerSmall i_nextMoveTime;
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ShortTimeTracker i_nextMoveTime;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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uint32 i_nextMove;
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uint32 i_nextMove;
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@ -215,7 +215,7 @@ class MANGOS_DLL_SPEC ThreatManager
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private:
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private:
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HostileReference* iCurrentVictim;
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HostileReference* iCurrentVictim;
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Unit* iOwner;
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Unit* iOwner;
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TimeTrackerSmall iUpdateTimer;
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ShortTimeTracker iUpdateTimer;
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bool iUpdateNeed;
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bool iUpdateNeed;
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ThreatContainer iThreatContainer;
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ThreatContainer iThreatContainer;
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ThreatContainer iThreatOfflineContainer;
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ThreatContainer iThreatOfflineContainer;
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@ -8717,11 +8717,11 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
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if(!i->hitCount)
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if(!i->hitCount)
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return DIMINISHING_LEVEL_1;
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return DIMINISHING_LEVEL_1;
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if(!i->hitTime)
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if (!i->hitTime)
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return DIMINISHING_LEVEL_1;
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return DIMINISHING_LEVEL_1;
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// If last spell was casted more than 15 seconds ago - reset the count.
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// If last spell was casted more than 15 seconds ago - reset the count.
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if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
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if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15*IN_MILLISECONDS)
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{
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{
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i->hitCount = DIMINISHING_LEVEL_1;
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i->hitCount = DIMINISHING_LEVEL_1;
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return DIMINISHING_LEVEL_1;
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return DIMINISHING_LEVEL_1;
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@ -99,7 +99,7 @@ public PathMovementBase<Creature, WaypointPath const*>
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bool GetResetPosition(Creature&, float& x, float& y, float& z);
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bool GetResetPosition(Creature&, float& x, float& y, float& z);
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private:
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private:
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TimeTrackerSmall i_nextMoveTime;
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ShortTimeTracker i_nextMoveTime;
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bool m_isArrivalDone;
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bool m_isArrivalDone;
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bool m_isStoppedByPlayer;
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bool m_isStoppedByPlayer;
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};
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};
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@ -35,15 +35,13 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone
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m_type = WEATHER_TYPE_FINE;
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m_type = WEATHER_TYPE_FINE;
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m_grade = 0;
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m_grade = 0;
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DETAIL_FILTER_LOG(LOG_FILTER_WEATHER, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)) );
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DETAIL_FILTER_LOG(LOG_FILTER_WEATHER, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)) );
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}
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}
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/// Launch a weather update
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/// Launch a weather update
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bool Weather::Update(time_t diff)
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bool Weather::Update(time_t diff)
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{
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{
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if (m_timer.GetCurrent()>=0)
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m_timer.Update(diff);
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m_timer.Update(diff);
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else m_timer.SetCurrent(0);
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///- If the timer has passed, ReGenerate the weather
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///- If the timer has passed, ReGenerate the weather
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if(m_timer.Passed())
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if(m_timer.Passed())
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@ -66,7 +66,7 @@ class Weather
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uint32 m_zone;
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uint32 m_zone;
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WeatherType m_type;
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WeatherType m_type;
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float m_grade;
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float m_grade;
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IntervalTimer m_timer;
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ShortIntervalTimer m_timer;
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WeatherZoneChances const* m_weatherChances;
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WeatherZoneChances const* m_weatherChances;
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};
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};
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#endif
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#endif
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@ -1286,7 +1286,7 @@ void World::SetInitialWorldSettings()
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//one second is 1000 -(tested on win system)
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//one second is 1000 -(tested on win system)
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mail_timer = uint32((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
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mail_timer = uint32((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
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//1440
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//1440
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mail_timer_expires = uint32( (DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
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mail_timer_expires = (DAY * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval();
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DEBUG_LOG("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
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DEBUG_LOG("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
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///- Initialize static helper structures
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///- Initialize static helper structures
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@ -1384,12 +1384,7 @@ void World::Update(uint32 diff)
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{
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{
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///- Update the different timers
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///- Update the different timers
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for(int i = 0; i < WUPDATE_COUNT; ++i)
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for(int i = 0; i < WUPDATE_COUNT; ++i)
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{
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m_timers[i].Update(diff);
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if (m_timers[i].GetCurrent()>=0)
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m_timers[i].Update(diff);
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else
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m_timers[i].SetCurrent(0);
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}
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///- Update the game time and check for shutdown time
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///- Update the game time and check for shutdown time
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_UpdateGameTime();
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_UpdateGameTime();
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@ -1434,23 +1429,21 @@ void World::Update(uint32 diff)
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/// <li> Handle weather updates when the timer has passed
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/// <li> Handle weather updates when the timer has passed
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if (m_timers[WUPDATE_WEATHERS].Passed())
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if (m_timers[WUPDATE_WEATHERS].Passed())
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{
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{
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m_timers[WUPDATE_WEATHERS].Reset();
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///- Send an update signal to Weather objects
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///- Send an update signal to Weather objects
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WeatherMap::iterator itr, next;
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for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); )
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for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
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{
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{
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next = itr;
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++next;
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///- and remove Weather objects for zones with no player
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///- and remove Weather objects for zones with no player
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//As interval > WorldTick
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//As interval > WorldTick
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if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
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if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
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{
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{
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delete itr->second;
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delete itr->second;
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m_weathers.erase(itr);
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m_weathers.erase(itr++);
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}
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}
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else
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++itr;
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}
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}
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m_timers[WUPDATE_WEATHERS].SetCurrent(0);
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}
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}
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/// <li> Update uptime table
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/// <li> Update uptime table
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if (m_timers[WUPDATE_UPTIME].Passed())
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if (m_timers[WUPDATE_UPTIME].Passed())
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@ -616,7 +616,7 @@ class World
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time_t m_startTime;
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time_t m_startTime;
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time_t m_gameTime;
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time_t m_gameTime;
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IntervalTimer m_timers[WUPDATE_COUNT];
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ShortIntervalTimer m_timers[WUPDATE_COUNT];
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uint32 mail_timer;
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uint32 mail_timer;
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uint32 mail_timer_expires;
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uint32 mail_timer_expires;
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@ -76,32 +76,17 @@ public:
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uint32 curtime = getMSTime();
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uint32 curtime = getMSTime();
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//DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
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//DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
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// There is no Master anymore
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// TODO: clear the rest of the code
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// // normal work
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// if(m_loops != Master::m_masterLoopCounter)
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// {
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// m_lastchange = curtime;
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// m_loops = Master::m_masterLoopCounter;
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// }
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// // possible freeze
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// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime)
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// {
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// sLog.outError("Main/Sockets Thread hangs, kicking out server!");
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// *((uint32 volatile*)NULL) = 0; // bang crash
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// }
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// normal work
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// normal work
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if(w_loops != World::m_worldLoopCounter)
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if (w_loops != World::m_worldLoopCounter)
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{
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{
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w_lastchange = curtime;
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w_lastchange = curtime;
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w_loops = World::m_worldLoopCounter;
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w_loops = World::m_worldLoopCounter;
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}
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}
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// possible freeze
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// possible freeze
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else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime)
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else if (getMSTimeDiff(w_lastchange, curtime) > _delaytime)
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{
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{
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sLog.outError("World Thread hangs, kicking out server!");
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sLog.outError("World Thread hangs, kicking out server!");
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*((uint32 volatile*)NULL) = 0; // bang crash
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*((uint32 volatile*)NULL) = 0; // bang crash
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}
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}
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}
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}
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sLog.outString("Anti-freeze thread exiting without problems.");
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sLog.outString("Anti-freeze thread exiting without problems.");
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@ -49,7 +49,7 @@ inline uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
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{
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{
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// getMSTime() have limited data range and this is case when it overflow in this tick
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// getMSTime() have limited data range and this is case when it overflow in this tick
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if (oldMSTime > newMSTime)
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if (oldMSTime > newMSTime)
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return (0xFFFFFFFF - oldMSTime) + newMSTime;
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return (uint32(0xFFFFFFFF) - oldMSTime) + newMSTime;
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else
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else
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return newMSTime - oldMSTime;
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return newMSTime - oldMSTime;
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}
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}
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public:
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public:
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IntervalTimer() : _interval(0), _current(0) {}
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IntervalTimer() : _interval(0), _current(0) {}
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void Update(time_t diff) { _current += diff; if(_current<0) _current=0;}
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void Update(time_t diff)
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bool Passed() { return _current >= _interval; }
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{
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void Reset() { if(_current >= _interval) _current -= _interval; }
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_current += diff;
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if (_current < 0)
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_current = 0;
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}
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bool Passed() const { return _current >= _interval; }
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void Reset()
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{
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if (_current >= _interval)
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_current -= _interval;
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}
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void SetCurrent(time_t current) { _current = current; }
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void SetCurrent(time_t current) { _current = current; }
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void SetInterval(time_t interval) { _interval = interval; }
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void SetInterval(time_t interval) { _interval = interval; }
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@ -73,24 +82,57 @@ class IntervalTimer
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time_t _current;
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time_t _current;
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};
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};
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struct TimeTracker
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class ShortIntervalTimer
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{
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{
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TimeTracker(time_t expiry) : i_expiryTime(expiry) {}
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public:
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void Update(time_t diff) { i_expiryTime -= diff; }
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ShortIntervalTimer() : _interval(0), _current(0) {}
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bool Passed(void) const { return (i_expiryTime <= 0); }
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void Reset(time_t interval) { i_expiryTime = interval; }
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void Update(uint32 diff)
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time_t GetExpiry(void) const { return i_expiryTime; }
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{
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time_t i_expiryTime;
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_current += diff;
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}
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bool Passed() const { return _current >= _interval; }
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void Reset()
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{
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if (_current >= _interval)
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_current -= _interval;
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}
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void SetCurrent(uint32 current) { _current = current; }
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void SetInterval(uint32 interval) { _interval = interval; }
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uint32 GetInterval() const { return _interval; }
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uint32 GetCurrent() const { return _current; }
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private:
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uint32 _interval;
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uint32 _current;
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};
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};
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struct TimeTrackerSmall
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struct TimeTracker
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{
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{
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TimeTrackerSmall(int32 expiry) : i_expiryTime(expiry) {}
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public:
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void Update(int32 diff) { i_expiryTime -= diff; }
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TimeTracker(time_t expiry) : i_expiryTime(expiry) {}
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bool Passed(void) const { return (i_expiryTime <= 0); }
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void Update(time_t diff) { i_expiryTime -= diff; }
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void Reset(int32 interval) { i_expiryTime = interval; }
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bool Passed() const { return (i_expiryTime <= 0); }
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int32 GetExpiry(void) const { return i_expiryTime; }
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void Reset(time_t interval) { i_expiryTime = interval; }
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int32 i_expiryTime;
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time_t GetExpiry() const { return i_expiryTime; }
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private:
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time_t i_expiryTime;
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};
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struct ShortTimeTracker
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{
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public:
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ShortTimeTracker(int32 expiry) : i_expiryTime(expiry) {}
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void Update(int32 diff) { i_expiryTime -= diff; }
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bool Passed() const { return (i_expiryTime <= 0); }
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void Reset(int32 interval) { i_expiryTime = interval; }
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int32 GetExpiry() const { return i_expiryTime; }
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private:
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int32 i_expiryTime;
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};
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};
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#endif
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#endif
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "10686"
|
#define REVISION_NR "10687"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue