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[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
Also type 192 had misleading name, rename to SPELL_AURA_MOD_MELEE_RANGED_HASTE. Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
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6 changed files with 11 additions and 12 deletions
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@ -188,7 +188,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
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&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonusDone
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&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
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&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
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&Aura::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE
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&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
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&Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
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&Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
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@ -242,7 +242,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
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&Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
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&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
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&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
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&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_MOD_MELEE_RANGED_HASTE
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&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_HASTE_ALL (in fact combat (any type attack) speed pct)
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&Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
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&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
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@ -5548,12 +5548,11 @@ void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
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GetTarget()->ApplyAttackTimePercentMod(BASE_ATTACK,float(m_modifier.m_amount),apply);
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}
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void Aura::HandleHaste(bool apply, bool /*Real*/)
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void Aura::HandleModMeleeSpeedPct(bool apply, bool /*Real*/)
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{
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Unit *target = GetTarget();
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target->ApplyAttackTimePercentMod(BASE_ATTACK, float(m_modifier.m_amount), apply);
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target->ApplyAttackTimePercentMod(OFF_ATTACK, float(m_modifier.m_amount), apply);
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target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
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}
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void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
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