[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.

Also type 192 had misleading name, rename to SPELL_AURA_MOD_MELEE_RANGED_HASTE.

Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
This commit is contained in:
michalpolko 2010-12-09 02:09:11 +01:00 committed by Lynx3d
parent 1b4209699f
commit 4686f905ac
6 changed files with 11 additions and 12 deletions

View file

@ -171,7 +171,7 @@ pAuraProcHandler AuraProcHandler[TOTAL_AURAS]=
&Unit::HandleNULLProc, //135 SPELL_AURA_MOD_HEALING_DONE
&Unit::HandleNULLProc, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT
&Unit::HandleNULLProc, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_HASTE
&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_MELEE_HASTE
&Unit::HandleNULLProc, //139 SPELL_AURA_FORCE_REACTION
&Unit::HandleNULLProc, //140 SPELL_AURA_MOD_RANGED_HASTE
&Unit::HandleNULLProc, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
@ -1653,7 +1653,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_MELEE_HASTE);
for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
{
SpellEntry const *spellProto = (*itr)->GetSpellProto();