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[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
Also type 192 had misleading name, rename to SPELL_AURA_MOD_MELEE_RANGED_HASTE. Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
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6 changed files with 11 additions and 12 deletions
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@ -171,7 +171,7 @@ pAuraProcHandler AuraProcHandler[TOTAL_AURAS]=
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&Unit::HandleNULLProc, //135 SPELL_AURA_MOD_HEALING_DONE
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&Unit::HandleNULLProc, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT
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&Unit::HandleNULLProc, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
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&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_HASTE
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&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_MELEE_HASTE
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&Unit::HandleNULLProc, //139 SPELL_AURA_FORCE_REACTION
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&Unit::HandleNULLProc, //140 SPELL_AURA_MOD_RANGED_HASTE
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&Unit::HandleNULLProc, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
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@ -1653,7 +1653,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
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{
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// "refresh your Slice and Dice duration to its 5 combo point maximum"
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// lookup Slice and Dice
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AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
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AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_MELEE_HASTE);
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for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
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{
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SpellEntry const *spellProto = (*itr)->GetSpellProto();
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