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[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.
Also type 192 had misleading name, rename to SPELL_AURA_MOD_MELEE_RANGED_HASTE. Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
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6 changed files with 11 additions and 12 deletions
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@ -173,7 +173,7 @@ enum AuraType
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SPELL_AURA_MOD_HEALING_DONE = 135,
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SPELL_AURA_MOD_HEALING_DONE_PERCENT = 136,
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SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE = 137,
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SPELL_AURA_MOD_HASTE = 138,
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SPELL_AURA_MOD_MELEE_HASTE = 138,
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SPELL_AURA_FORCE_REACTION = 139,
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SPELL_AURA_MOD_RANGED_HASTE = 140,
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SPELL_AURA_MOD_RANGED_AMMO_HASTE = 141,
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@ -227,7 +227,7 @@ enum AuraType
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SPELL_AURA_MOD_RATING = 189,
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SPELL_AURA_MOD_FACTION_REPUTATION_GAIN = 190,
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SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191,
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SPELL_AURA_HASTE_MELEE = 192,
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SPELL_AURA_MOD_MELEE_RANGED_HASTE = 192,
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SPELL_AURA_HASTE_ALL = 193,
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SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL = 194,
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SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL = 195,
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@ -188,7 +188,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
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&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonusDone
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&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
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&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
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&Aura::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE
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&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
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&Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
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&Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
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@ -242,7 +242,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
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&Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
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&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
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&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
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&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_MOD_MELEE_RANGED_HASTE
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&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_HASTE_ALL (in fact combat (any type attack) speed pct)
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&Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
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&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
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@ -5548,12 +5548,11 @@ void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
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GetTarget()->ApplyAttackTimePercentMod(BASE_ATTACK,float(m_modifier.m_amount),apply);
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}
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void Aura::HandleHaste(bool apply, bool /*Real*/)
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void Aura::HandleModMeleeSpeedPct(bool apply, bool /*Real*/)
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{
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Unit *target = GetTarget();
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target->ApplyAttackTimePercentMod(BASE_ATTACK, float(m_modifier.m_amount), apply);
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target->ApplyAttackTimePercentMod(OFF_ATTACK, float(m_modifier.m_amount), apply);
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target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
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}
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void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
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@ -248,7 +248,7 @@ class MANGOS_DLL_SPEC Aura
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void HandleAuraModIncreaseEnergyPercent(bool Apply, bool Real);
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void HandleAuraModIncreaseHealthPercent(bool Apply, bool Real);
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void HandleAuraModRegenInterrupt(bool Apply, bool Real);
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void HandleHaste(bool Apply, bool Real);
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void HandleModMeleeSpeedPct(bool Apply, bool Real);
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void HandlePeriodicTriggerSpell(bool Apply, bool Real);
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void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real);
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void HandlePeriodicEnergize(bool Apply, bool Real);
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@ -6330,7 +6330,7 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
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else // Tundra Stalker
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{
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// Frost Fever (target debuff)
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if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
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if (pVictim->GetAura(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
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DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
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break;
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}
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@ -7306,7 +7306,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType
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else // Tundra Stalker
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{
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// Frost Fever (target debuff)
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if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
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if (pVictim->GetAura(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
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DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
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break;
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}
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@ -171,7 +171,7 @@ pAuraProcHandler AuraProcHandler[TOTAL_AURAS]=
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&Unit::HandleNULLProc, //135 SPELL_AURA_MOD_HEALING_DONE
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&Unit::HandleNULLProc, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT
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&Unit::HandleNULLProc, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
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&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_HASTE
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&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_MELEE_HASTE
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&Unit::HandleNULLProc, //139 SPELL_AURA_FORCE_REACTION
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&Unit::HandleNULLProc, //140 SPELL_AURA_MOD_RANGED_HASTE
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&Unit::HandleNULLProc, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
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@ -1653,7 +1653,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
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{
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// "refresh your Slice and Dice duration to its 5 combo point maximum"
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// lookup Slice and Dice
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AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
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AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_MELEE_HASTE);
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for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
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{
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SpellEntry const *spellProto = (*itr)->GetSpellProto();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10842"
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#define REVISION_NR "10843"
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#endif // __REVISION_NR_H__
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