[10843] Fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE.

Also type 192 had misleading name, rename to SPELL_AURA_MOD_MELEE_RANGED_HASTE.

Signed-off-by: Lynx3d <lynx3d@some-imaginary-isp.org>
This commit is contained in:
michalpolko 2010-12-09 02:09:11 +01:00 committed by Lynx3d
parent 1b4209699f
commit 4686f905ac
6 changed files with 11 additions and 12 deletions

View file

@ -173,7 +173,7 @@ enum AuraType
SPELL_AURA_MOD_HEALING_DONE = 135,
SPELL_AURA_MOD_HEALING_DONE_PERCENT = 136,
SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE = 137,
SPELL_AURA_MOD_HASTE = 138,
SPELL_AURA_MOD_MELEE_HASTE = 138,
SPELL_AURA_FORCE_REACTION = 139,
SPELL_AURA_MOD_RANGED_HASTE = 140,
SPELL_AURA_MOD_RANGED_AMMO_HASTE = 141,
@ -227,7 +227,7 @@ enum AuraType
SPELL_AURA_MOD_RATING = 189,
SPELL_AURA_MOD_FACTION_REPUTATION_GAIN = 190,
SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191,
SPELL_AURA_HASTE_MELEE = 192,
SPELL_AURA_MOD_MELEE_RANGED_HASTE = 192,
SPELL_AURA_HASTE_ALL = 193,
SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL = 194,
SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL = 195,

View file

@ -188,7 +188,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonusDone
&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&Aura::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE
&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
&Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
&Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
@ -242,7 +242,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
&Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
&Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
&Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_MOD_MELEE_RANGED_HASTE
&Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_HASTE_ALL (in fact combat (any type attack) speed pct)
&Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
&Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
@ -5548,12 +5548,11 @@ void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
GetTarget()->ApplyAttackTimePercentMod(BASE_ATTACK,float(m_modifier.m_amount),apply);
}
void Aura::HandleHaste(bool apply, bool /*Real*/)
void Aura::HandleModMeleeSpeedPct(bool apply, bool /*Real*/)
{
Unit *target = GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(m_modifier.m_amount), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, float(m_modifier.m_amount), apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
}
void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)

View file

@ -248,7 +248,7 @@ class MANGOS_DLL_SPEC Aura
void HandleAuraModIncreaseEnergyPercent(bool Apply, bool Real);
void HandleAuraModIncreaseHealthPercent(bool Apply, bool Real);
void HandleAuraModRegenInterrupt(bool Apply, bool Real);
void HandleHaste(bool Apply, bool Real);
void HandleModMeleeSpeedPct(bool Apply, bool Real);
void HandlePeriodicTriggerSpell(bool Apply, bool Real);
void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real);
void HandlePeriodicEnergize(bool Apply, bool Real);

View file

@ -6330,7 +6330,7 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
else // Tundra Stalker
{
// Frost Fever (target debuff)
if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
if (pVictim->GetAura(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}
@ -7306,7 +7306,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType
else // Tundra Stalker
{
// Frost Fever (target debuff)
if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
if (pVictim->GetAura(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
break;
}

View file

@ -171,7 +171,7 @@ pAuraProcHandler AuraProcHandler[TOTAL_AURAS]=
&Unit::HandleNULLProc, //135 SPELL_AURA_MOD_HEALING_DONE
&Unit::HandleNULLProc, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT
&Unit::HandleNULLProc, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_HASTE
&Unit::HandleHasteAuraProc, //138 SPELL_AURA_MOD_MELEE_HASTE
&Unit::HandleNULLProc, //139 SPELL_AURA_FORCE_REACTION
&Unit::HandleNULLProc, //140 SPELL_AURA_MOD_RANGED_HASTE
&Unit::HandleNULLProc, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
@ -1653,7 +1653,7 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
{
// "refresh your Slice and Dice duration to its 5 combo point maximum"
// lookup Slice and Dice
AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_MELEE_HASTE);
for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
{
SpellEntry const *spellProto = (*itr)->GetSpellProto();

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10842"
#define REVISION_NR "10843"
#endif // __REVISION_NR_H__