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[10641] Fixed use item dynamic/item proto flags.
* List its independelty. Each from this 2 fields have own flags. Cleanup lists. * Not copy proto flags to item flags update field. This fix heroic item versions show in client in result mixed use ITEM_DYNFLAG_WRAPPED (0x8) with ITEM_FLAG_HEROIC (0x8) * Update uses to proto case use for some cases where before wrongly has been used item dyn.flags * For ITEM_DYNFLAG_UNLOCKED (0x4) set for item at unlock and check for prevent re-unlocking. This mostly for future case when will be implemented partly loting items support. * For ITEM_FLAG_LOOTABLE (0x4) check loot absent or conflicting setting with containers/casted at use items. Report wrong cases art loading. * Better check related loot tables content using ITEM_FLAG_PROSPECTABLE and ITEM_FLAG_MILLABLE
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17 changed files with 208 additions and 103 deletions
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@ -52,7 +52,7 @@ void Roll::CalculateCommonVoteMask(uint32 max_enchanting_skill)
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ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(itemid);
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if (itemProto->Flags2 & ITEM_FLAGS2_NEED_ROLL_DISABLED)
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if (itemProto->Flags2 & ITEM_FLAG2_NEED_ROLL_DISABLED)
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m_commonVoteMask = RollVoteMask(m_commonVoteMask & ~ROLL_VOTE_MASK_NEED);
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if (!itemProto->DisenchantID || uint32(itemProto->RequiredDisenchantSkill) > max_enchanting_skill)
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