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[11137] Fixed crash at reset normal dungeon while map loaded.
* Map Persistent noe have direct pointer back to map if map loaded. That let simplify some code and avoid map search. * Crash showup in result changes in code logic related to reset processing. * Also fix more old bug with reset normal dungeon with not loaded map. * Reverse MapPersistentState::HasRespawnTimes and MapPersistentState::HasBounds() results to expected for function names and update related calls. Thanks to Schmoozerd for help in research problem.
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5 changed files with 30 additions and 23 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11136"
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#define REVISION_NR "11137"
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#endif // __REVISION_NR_H__
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