[9798] Implement basic splitting for caster/target part damage/heal bonus calculations, periodic damage/heal over time auras will now store m_amount with caster side bonuses applied and calculate target part on each tick. Currently critical chance/bonus calculations are not affected by this change

This commit is contained in:
Laise 2010-04-27 13:12:44 +03:00
parent bb95e4a868
commit 471af8fb27
6 changed files with 580 additions and 318 deletions

View file

@ -64,7 +64,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
&Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
&Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
&Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
&Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellBaseDamageBonusTaken
&Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
&Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
&Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
@ -109,7 +109,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
&Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
&Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
&Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonusDone and Unit::SpellDamageBonusDone
&Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
&Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
&Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
@ -137,7 +137,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
&Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
&Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
&Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellDamageBonusTaken
&Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
&Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
&Aura::HandleUnused, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
@ -152,7 +152,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
&Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
&Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
&Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
&Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
&Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
@ -163,30 +163,30 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
&Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
&Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusTaken
&Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
&Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonusTaken
&Aura::HandleUnused, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
&Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
&Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
&Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
&Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
&Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
&Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
&Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
&Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
&Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
&Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonusDone
&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
@ -215,22 +215,22 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
&Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
&Aura::HandleUnused, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonusDone, Unit::MeleeDamageBonusDone
&Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
&Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
&Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
&Aura::HandleUnused, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonusDone
&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonusDone
&Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM (22 spells)
&Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
&Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonusDone
&Aura::HandleUnused, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
&Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
@ -279,7 +279,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
&Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH
&Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonusTaken
&Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
&Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
@ -287,8 +287,8 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
&Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
&Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
&Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
&Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonusDone
&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonusDone
&Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
&Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
&Aura::HandleForceMoveForward, //241 Forces the player to move forward
@ -305,7 +305,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModCombatSpeedPct, //252 SPELL_AURA_SLOW_ALL
&Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::CalculateMeleeDamage
&Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonusTaken
&Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
&Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
&Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
@ -321,7 +321,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
&Aura::HandleUnused, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonusTaken
&Aura::HandleNoImmediateEffect, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
&Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
&Aura::HandleNULL, //274 proc free shot?
@ -333,7 +333,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonusTaken
&Aura::HandleNULL, //284 51 spells
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
&Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
@ -2386,8 +2386,13 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
{
// prevent double apply bonuses
if (m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
{
if (Unit* caster = GetCaster())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
{
m_modifier.m_amount = caster->SpellHealingBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
m_modifier.m_amount = m_target->SpellHealingBonusTaken(caster, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
}
}
return;
}
break;
@ -2791,9 +2796,14 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
if (apply)
{
if (Unit* caster = GetCaster())
{
// prevent double apply bonuses
if (m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
{
m_modifier.m_amount = caster->SpellHealingBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
m_modifier.m_amount = m_target->SpellHealingBonusTaken(caster, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
}
}
}
else
{
@ -4804,11 +4814,13 @@ void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
if (m_spellProto->SpellIconID == 329 && m_spellProto->SpellVisual[0] == 7625)
{
int32 ap = int32 (0.22f * caster->GetTotalAttackPowerValue(BASE_ATTACK));
int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto))
+ caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
int32 holy = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto))
+ m_target->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellProto));
holy = int32(holy * 377 / 1000);
m_modifier.m_amount += ap > holy ? ap : holy;
}
m_modifier.m_amount = caster->SpellHealingBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
}
}
@ -4971,8 +4983,8 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
{
// AP * 0.025 + SPH * 0.013 bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), GetTarget());
int32 holy = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) +
GetTarget()->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellProto));
m_modifier.m_amount += int32(GetStackAmount()) * (int32(ap * 0.025f) + int32(holy * 13 / 1000));
return;
}
@ -4981,6 +4993,19 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
default:
break;
}
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
{
// SpellDamageBonusDone for magic spells
if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
m_modifier.m_amount = caster->SpellDamageBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
// MeleeDamagebonusDone for weapon based spells
else
{
WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
m_modifier.m_amount = caster->MeleeDamageBonusDone(m_target, m_modifier.m_amount, attackType, GetSpellProto(), DOT, GetStackAmount());
}
}
}
// remove time effects
else
@ -4999,6 +5024,22 @@ void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
// Custom damage calculation after
if (apply)
{
if(loading)
return;
Unit *caster = GetCaster();
if (!caster)
return;
m_modifier.m_amount = caster->SpellDamageBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
}
}
void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
@ -5009,6 +5050,22 @@ void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
// Custom damage calculation after
if (apply)
{
if(loading)
return;
Unit *caster = GetCaster();
if (!caster)
return;
m_modifier.m_amount = caster->SpellDamageBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
}
}
/*********************************************************/
@ -5146,7 +5203,7 @@ void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// Magic damage modifiers implemented in Unit::SpellDamageBonusDone
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
@ -5175,7 +5232,7 @@ void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Rea
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// Magic damage modifiers implemented in Unit::SpellDamageBonusDone
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
@ -5194,7 +5251,7 @@ void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// implemented in Unit::SpellHealingBonus
// implemented in Unit::SpellHealingBonusDone
// this information is for client side only
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
@ -5734,7 +5791,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
return;
}
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// Magic damage modifiers implemented in Unit::SpellDamageBonusDone
// This information for client side use only
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
@ -5812,7 +5869,7 @@ void Aura::HandleModDamagePercentDone(bool apply, bool Real)
return;
}
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
// Magic damage percent modifiers implemented in Unit::SpellDamageBonusDone
// Send info to client
if(m_target->GetTypeId() == TYPEID_PLAYER)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
@ -6860,7 +6917,7 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
{
//+80.68% from +spell bonus
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
//Borrowed Time
Unit::AuraList const& borrowedTime = caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = borrowedTime.begin(); itr != borrowedTime.end(); ++itr)
@ -6879,17 +6936,17 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
// Frost Ward, Fire Ward
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
//+10% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.1f;
// Ice Barrier
else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
//+80.67% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
break;
case SPELLFAMILY_WARLOCK:
// Shadow Ward
if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
//+30% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.30f;
break;
case SPELLFAMILY_PALADIN:
// Sacred Shield
@ -6897,7 +6954,7 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
{
// +75% from spell power
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.75f;
}
break;
default:
@ -7044,44 +7101,43 @@ void Aura::PeriodicTick()
uint32 pdamage;
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
{
pdamage = amount;
// SpellDamageBonus for magic spells
if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
// MeleeDamagebonus for weapon based spells
else
{
WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
pdamage = pCaster->MeleeDamageBonus(m_target, pdamage, attackType, GetSpellProto(), DOT, GetStackAmount());
}
// Calculate armor mitigation if it is a physical spell
// But not for bleed mechanic spells
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
{
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
cleanDamage.damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}
// Curse of Agony damage-per-tick calculation
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
{
// 1..4 ticks, 1/2 from normal tick damage
if (GetAuraTicks() <= 4)
pdamage = pdamage/2;
// 9..12 ticks, 3/2 from normal tick damage
else if(GetAuraTicks() >= 9)
pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}
}
else
pdamage = uint32(m_target->GetMaxHealth()*amount/100);
// SpellDamageBonus for magic spells
if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
pdamage = m_target->SpellDamageBonusTaken(pCaster, GetSpellProto(), pdamage, DOT, GetStackAmount());
// MeleeDamagebonus for weapon based spells
else
{
WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
pdamage = m_target->MeleeDamageBonusTaken(pCaster, pdamage, attackType, GetSpellProto(), DOT, GetStackAmount());
}
// Calculate armor mitigation if it is a physical spell
// But not for bleed mechanic spells
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
{
uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
cleanDamage.damage += pdamage - pdamageReductedArmor;
pdamage = pdamageReductedArmor;
}
// Curse of Agony damage-per-tick calculation
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
{
// 1..4 ticks, 1/2 from normal tick damage
if (GetAuraTicks() <= 4)
pdamage = pdamage/2;
// 9..12 ticks, 3/2 from normal tick damage
else if(GetAuraTicks() >= 9)
pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}
// This method can modify pdamage
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
@ -7157,7 +7213,8 @@ void Aura::PeriodicTick()
pdamage = pdamageReductedArmor;
}
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
pdamage = m_target->SpellDamageBonusTaken(pCaster, GetSpellProto(), pdamage, DOT, GetStackAmount());
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
// send critical in hit info for threat calculation
@ -7204,7 +7261,7 @@ void Aura::PeriodicTick()
if(Player *modOwner = pCaster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
int32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), int32(new_damage * multiplier), DOT, GetStackAmount());
int32 heal = pCaster->SpellHealingBonusTaken(pCaster, GetSpellProto(), int32(new_damage * multiplier), DOT, GetStackAmount());
int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
pCaster->getHostileRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
@ -7252,7 +7309,7 @@ void Aura::PeriodicTick()
}
}
pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
pdamage = m_target->SpellHealingBonusTaken(pCaster, GetSpellProto(), pdamage, DOT, GetStackAmount());
// This method can modify pdamage
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
@ -8043,7 +8100,7 @@ void Aura::HandleManaShield(bool apply, bool Real)
{
// Mana Shield
// +50% from +spd bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.5f;
break;
}
break;