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[9798] Implement basic splitting for caster/target part damage/heal bonus calculations, periodic damage/heal over time auras will now store m_amount with caster side bonuses applied and calculate target part on each tick. Currently critical chance/bonus calculations are not affected by this change
This commit is contained in:
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bb95e4a868
commit
471af8fb27
6 changed files with 580 additions and 318 deletions
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@ -1217,7 +1217,8 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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case SPELL_DAMAGE_CLASS_MELEE:
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{
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//Calculate damage bonus
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damage = MeleeDamageBonus(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
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damage = MeleeDamageBonusDone(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
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damage = pVictim->MeleeDamageBonusTaken(this, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
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// if crit add critical bonus
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if (crit)
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@ -1238,7 +1239,9 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
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case SPELL_DAMAGE_CLASS_MAGIC:
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{
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// Calculate damage bonus
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damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
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damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
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damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
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// If crit add critical bonus
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if (crit)
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{
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@ -1368,7 +1371,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
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}
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damage += CalculateDamage (damageInfo->attackType, false);
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// Add melee damage bonus
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damage = MeleeDamageBonus(damageInfo->target, damage, damageInfo->attackType);
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damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
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damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
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// Calculate armor reduction
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uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
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@ -4243,7 +4247,9 @@ void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID,
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if(Unit* caster = dot->GetCaster())
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{
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int32 bp0 = dot->GetModifier()->m_amount;
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bp0 = 8 * caster->SpellDamageBonus(this, spellEntry, bp0, DOT, 1);
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uint32 bonusDamage = caster->SpellDamageBonusDone(this, spellEntry, bp0, DOT);
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bonusDamage = SpellDamageBonusTaken(caster, spellEntry, bonusDamage, DOT);
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bp0 = 8 * bonusDamage;
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// Remove spell auras from stack
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RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
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@ -5899,7 +5905,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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if (!healingAura)
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return false;
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int32 healingfromticks = SpellHealingBonus(pVictim, procSpell, (healingAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
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int32 healingfromticks = healingAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
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healingfromticks = pVictim->SpellHealingBonusTaken(this, procSpell, healingfromticks, DOT);
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basepoints[0] = healingfromticks * triggerAmount / 100;
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triggered_spell_id = 63544;
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break;
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@ -5914,7 +5922,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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if (!leachAura)
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return false;
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int32 damagefromticks = SpellDamageBonus(pVictim, procSpell, (leachAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
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int32 damagefromticks = leachAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
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damagefromticks = pVictim->SpellDamageBonusTaken(this, procSpell, damagefromticks, DOT);
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basepoints[0] = damagefromticks * triggerAmount / 100;
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triggered_spell_id = 63675;
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break;
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@ -6295,8 +6304,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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{
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triggered_spell_id = 25742;
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float ap = GetTotalAttackPowerValue(BASE_ATTACK);
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int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
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SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
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int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY) +
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pVictim->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY);
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basepoints[0] = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
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break;
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}
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@ -7807,7 +7816,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
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int32 curBonus = 0;
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if (Aura* aur = owner->GetAura(48090, EFFECT_INDEX_0))
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curBonus = aur->GetModifier()->m_amount;
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int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
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int32 spellDamage = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
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if(spellDamage <= 0)
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return false;
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@ -8867,7 +8876,11 @@ void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers
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pVictim->ModifyPower(powertype, Damage);
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}
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uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
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/**
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* Calculates caster part of spell damage bonuses,
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* also includes different bonuses dependent from target auras
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*/
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uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
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{
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if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
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return pdamage;
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@ -8876,16 +8889,12 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
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{
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if(Unit* owner = GetOwner())
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return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
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return owner->SpellDamageBonusDone(pVictim, spellProto, pdamage, damagetype);
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}
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// Taken/Done total percent damage auras
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float DoneTotalMod = 1.0f;
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float TakenTotalMod = 1.0f;
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int32 DoneTotal = 0;
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int32 TakenTotal = 0;
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// ..done
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// Creature damage
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if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
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DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
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@ -8914,6 +8923,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
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DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
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AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
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for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
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{
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if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
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DoneTotalMod += ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
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}
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// done scripted mod (take it from owner)
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Unit *owner = GetOwner();
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if (!owner) owner = this;
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@ -9030,7 +9046,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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}
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}
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// Custom scripted damage
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// Custom scripted damage
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switch(spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_MAGE:
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@ -9074,7 +9090,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
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{
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if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
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DoneTotalMod *= 4;
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DoneTotalMod *= 4;
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}
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break;
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}
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@ -9147,50 +9163,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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break;
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}
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// ..taken
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AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
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for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
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{
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if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
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TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
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}
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// .. taken pct: dummy auras
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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//Cheat Death
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if (Aura *dummy = pVictim->GetDummyAura(45182))
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{
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float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
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if (mod < float(dummy->GetModifier()->m_amount))
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mod = float(dummy->GetModifier()->m_amount);
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TakenTotalMod *= (mod+100.0f)/100.0f;
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}
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}
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// From caster spells
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AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
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for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
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{
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if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
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TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
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}
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// Mod damage from spell mechanic
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TakenTotalMod *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
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// Mod damage taken from AoE spells
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if(IsAreaOfEffectSpell(spellProto))
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{
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AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
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for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
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TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
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}
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// Taken/Done fixed damage bonus auras
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int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
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int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
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// Done fixed damage bonus auras
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int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto));
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// Pets just add their bonus damage to their spell damage
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// note that their spell damage is just gain of their own auras
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@ -9209,18 +9183,17 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty * stack;
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty * stack;
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coeff = bonus->direct_damage * LvlPenalty;
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if (bonus->ap_bonus)
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
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DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
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DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
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TakenTotal += int32(TakenAdvertisedBenefit * coeff);
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}
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// Default calculation
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else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
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else if (DoneAdvertisedBenefit)
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{
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// Damage over Time spells bonus calculation
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float DotFactor = 1.0f;
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@ -9230,10 +9203,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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DotFactor = GetSpellDuration(spellProto) / 15000.0f;
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if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
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{
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DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
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TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
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}
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DoneAdvertisedBenefit = DoneAdvertisedBenefit / DotTicks;
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}
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// Distribute Damage over multiple effects, reduce by AoE
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uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
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@ -9250,20 +9220,121 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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}
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}
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DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
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TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
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}
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float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
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float tmpDamage = (pdamage + DoneTotal * stack) * DoneTotalMod;
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// apply spellmod to Done damage (flat and pct)
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if(Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
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tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
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return tmpDamage > 0 ? uint32(tmpDamage) : 0;
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}
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/**
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* Calculates target part of spell damage bonuses,
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* will be called on each tick for periodic damage over time auras
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*/
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uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
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{
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if(!spellProto || !pCaster || damagetype==DIRECT_DAMAGE )
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return pdamage;
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// Taken total percent damage auras
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float TakenTotalMod = 1.0f;
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int32 TakenTotal = 0;
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// ..taken
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AuraList const& mModDamagePercentTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
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for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
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{
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if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
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TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
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}
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// .. taken pct: dummy auras
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if (GetTypeId() == TYPEID_PLAYER)
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{
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//Cheat Death
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if (Aura *dummy = GetDummyAura(45182))
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{
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float mod = -((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
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if (mod < float(dummy->GetModifier()->m_amount))
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mod = float(dummy->GetModifier()->m_amount);
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TakenTotalMod *= (mod+100.0f)/100.0f;
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}
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}
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// From caster spells
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AuraList const& mOwnerTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
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for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
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{
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if ((*i)->GetCasterGUID() == pCaster->GetGUID() && (*i)->isAffectedOnSpell(spellProto))
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TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
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}
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// Mod damage from spell mechanic
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TakenTotalMod *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
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// Mod damage taken from AoE spells
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if(IsAreaOfEffectSpell(spellProto))
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{
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AuraList const& avoidAuras = GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
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for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
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TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
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}
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// Taken fixed damage bonus auras
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int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(GetSpellSchoolMask(spellProto));
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float LvlPenalty = CalculateLevelPenalty(spellProto);
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// Check for table values
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if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
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{
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float coeff;
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if (damagetype == DOT)
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coeff = bonus->dot_damage * LvlPenalty;
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else
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coeff = bonus->direct_damage * LvlPenalty;
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TakenTotal += int32(TakenAdvertisedBenefit * coeff);
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}
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// Default calculation
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else if (TakenAdvertisedBenefit)
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{
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// Damage over Time spells bonus calculation
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float DotFactor = 1.0f;
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if (damagetype == DOT)
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{
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if (!IsChanneledSpell(spellProto))
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DotFactor = GetSpellDuration(spellProto) / 15000.0f;
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if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
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TakenAdvertisedBenefit = TakenAdvertisedBenefit / DotTicks;
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}
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// Distribute Damage over multiple effects, reduce by AoE
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uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
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CastingTime = pCaster->GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
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// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
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for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
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{
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if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
||||
(spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
|
||||
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
|
||||
{
|
||||
CastingTime /= 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
|
||||
}
|
||||
|
||||
float tmpDamage = (pdamage + TakenTotal * stack) * TakenTotalMod;
|
||||
|
||||
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
||||
}
|
||||
|
||||
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
|
||||
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
|
||||
{
|
||||
int32 DoneAdvertisedBenefit = 0;
|
||||
|
||||
|
|
@ -9305,21 +9376,12 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
|
|||
return DoneAdvertisedBenefit;
|
||||
}
|
||||
|
||||
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
||||
int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
|
||||
{
|
||||
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
||||
|
||||
int32 TakenAdvertisedBenefit = 0;
|
||||
// ..done (for creature type by mask) in taken
|
||||
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
|
||||
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
|
||||
{
|
||||
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
||||
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
||||
}
|
||||
|
||||
// ..taken
|
||||
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
||||
AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
||||
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
|
||||
{
|
||||
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
||||
|
|
@ -9559,36 +9621,25 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
|
|||
return damage;
|
||||
}
|
||||
|
||||
int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
|
||||
/**
|
||||
* Calculates caster part of healing spell bonuses,
|
||||
* also includes different bonuses dependent from target auras
|
||||
*/
|
||||
uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
|
||||
{
|
||||
// For totems get healing bonus from owner (statue isn't totem in fact)
|
||||
// For totems get healing bonus from owner (statue isn't totem in fact)
|
||||
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
|
||||
if(Unit* owner = GetOwner())
|
||||
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
|
||||
|
||||
float TakenTotalMod = 1.0f;
|
||||
|
||||
// Healing taken percent
|
||||
float minval = float(pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
|
||||
if(minval)
|
||||
TakenTotalMod *= (100.0f + minval) / 100.0f;
|
||||
|
||||
float maxval = float(pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
|
||||
if(maxval)
|
||||
TakenTotalMod *= (100.0f + maxval) / 100.0f;
|
||||
return owner->SpellHealingBonusDone(pVictim, spellProto, healamount, damagetype, stack);
|
||||
|
||||
// No heal amount for this class spells
|
||||
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
|
||||
{
|
||||
healamount = int32(healamount * TakenTotalMod);
|
||||
return healamount < 0 ? 0 : healamount;
|
||||
}
|
||||
|
||||
// Healing Done
|
||||
// Taken/Done total percent damage auras
|
||||
// Done total percent damage auras
|
||||
float DoneTotalMod = 1.0f;
|
||||
int32 DoneTotal = 0;
|
||||
int32 TakenTotal = 0;
|
||||
|
||||
// Healing done percent
|
||||
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
|
||||
|
|
@ -9640,7 +9691,7 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
|
|||
++ownHotCount;
|
||||
|
||||
if (ownHotCount)
|
||||
TakenTotalMod *= (stepPercent * ownHotCount + 100.0f) / 100.0f;
|
||||
DoneTotalMod *= (stepPercent * ownHotCount + 100.0f) / 100.0f;
|
||||
break;
|
||||
}
|
||||
case 7871: // Glyph of Lesser Healing Wave
|
||||
|
|
@ -9654,9 +9705,27 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
|
|||
}
|
||||
}
|
||||
|
||||
// Taken/Done fixed damage bonus auras
|
||||
int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
|
||||
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
|
||||
// Nourish 20% of heal increase if target is affected by Druids HOTs
|
||||
if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x0200000000000000)))
|
||||
{
|
||||
int ownHotCount = 0; // counted HoT types amount, not stacks
|
||||
Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
|
||||
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
|
||||
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
|
||||
(*i)->GetCasterGUID() == GetGUID())
|
||||
++ownHotCount;
|
||||
|
||||
if (ownHotCount)
|
||||
{
|
||||
DoneTotalMod *= 1.2f; // base bonus at HoTs
|
||||
|
||||
if (Aura* glyph = GetAura(62971, EFFECT_INDEX_0))// Glyph of Nourish
|
||||
DoneTotalMod *= (glyph->GetModifier()->m_amount * ownHotCount + 100.0f) / 100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Done fixed damage bonus auras
|
||||
int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto));
|
||||
|
||||
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
||||
// Spellmod SpellDamage
|
||||
|
|
@ -9671,18 +9740,17 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
|
|||
{
|
||||
float coeff;
|
||||
if (damagetype == DOT)
|
||||
coeff = bonus->dot_damage * LvlPenalty * stack;
|
||||
coeff = bonus->dot_damage * LvlPenalty;
|
||||
else
|
||||
coeff = bonus->direct_damage * LvlPenalty * stack;
|
||||
coeff = bonus->direct_damage * LvlPenalty;
|
||||
|
||||
if (bonus->ap_bonus)
|
||||
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
|
||||
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
|
||||
|
||||
DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
|
||||
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
|
||||
}
|
||||
// Default calculation
|
||||
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
|
||||
else if (DoneAdvertisedBenefit)
|
||||
{
|
||||
// Damage over Time spells bonus calculation
|
||||
float DotFactor = 1.0f;
|
||||
|
|
@ -9692,10 +9760,7 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
|
|||
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
|
||||
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
|
||||
if(DotTicks)
|
||||
{
|
||||
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
|
||||
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
|
||||
}
|
||||
DoneAdvertisedBenefit = DoneAdvertisedBenefit / DotTicks;
|
||||
}
|
||||
// Distribute Damage over multiple effects, reduce by AoE
|
||||
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
||||
|
|
@ -9711,56 +9776,103 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
|
|||
}
|
||||
}
|
||||
DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
|
||||
TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
|
||||
}
|
||||
|
||||
// use float as more appropriate for negative values and percent applying
|
||||
float heal = (healamount + DoneTotal)*DoneTotalMod;
|
||||
float heal = (healamount + DoneTotal * stack)*DoneTotalMod;
|
||||
// apply spellmod to Done amount
|
||||
if(Player* modOwner = GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
|
||||
|
||||
// Taken mods
|
||||
// Healing Wave cast
|
||||
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
|
||||
{
|
||||
// Search for Healing Way on Victim
|
||||
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
||||
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
|
||||
if((*itr)->GetId() == 29203)
|
||||
TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
|
||||
}
|
||||
// Nourish 20% of heal increase if target is affected by Druids HOTs
|
||||
else if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x0200000000000000)))
|
||||
{
|
||||
int ownHotCount = 0; // counted HoT types amount, not stacks
|
||||
Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
|
||||
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
|
||||
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
|
||||
(*i)->GetCasterGUID() == GetGUID())
|
||||
++ownHotCount;
|
||||
return heal < 0 ? 0 : uint32(heal);
|
||||
}
|
||||
|
||||
if (ownHotCount)
|
||||
/**
|
||||
* Calculates target part of healing spell bonuses,
|
||||
* will be called on each tick for periodic damage over time auras
|
||||
*/
|
||||
uint32 Unit::SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
|
||||
{
|
||||
float TakenTotalMod = 1.0f;
|
||||
|
||||
// Healing taken percent
|
||||
float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
|
||||
if(minval)
|
||||
TakenTotalMod *= (100.0f + minval) / 100.0f;
|
||||
|
||||
float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
|
||||
if(maxval)
|
||||
TakenTotalMod *= (100.0f + maxval) / 100.0f;
|
||||
|
||||
// No heal amount for this class spells
|
||||
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
|
||||
{
|
||||
healamount = int32(healamount * TakenTotalMod);
|
||||
return healamount < 0 ? 0 : healamount;
|
||||
}
|
||||
|
||||
// Healing Done
|
||||
// Done total percent damage auras
|
||||
int32 TakenTotal = 0;
|
||||
|
||||
// Taken fixed damage bonus auras
|
||||
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(GetSpellSchoolMask(spellProto));
|
||||
|
||||
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
||||
|
||||
// Check for table values
|
||||
SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
|
||||
if (bonus)
|
||||
{
|
||||
float coeff;
|
||||
if (damagetype == DOT)
|
||||
coeff = bonus->dot_damage * LvlPenalty;
|
||||
else
|
||||
coeff = bonus->direct_damage * LvlPenalty;
|
||||
|
||||
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
|
||||
}
|
||||
// Default calculation
|
||||
else if (TakenAdvertisedBenefit)
|
||||
{
|
||||
// Damage over Time spells bonus calculation
|
||||
float DotFactor = 1.0f;
|
||||
if(damagetype == DOT)
|
||||
{
|
||||
TakenTotalMod *= 1.2f; // base bonus at HoTs
|
||||
|
||||
if (Aura* glyph = GetAura(62971, EFFECT_INDEX_0))// Glyph of Nourish
|
||||
TakenTotalMod *= (glyph->GetModifier()->m_amount * ownHotCount + 100.0f) / 100.0f;
|
||||
if(!IsChanneledSpell(spellProto))
|
||||
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
|
||||
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
|
||||
if(DotTicks)
|
||||
TakenAdvertisedBenefit = TakenAdvertisedBenefit / DotTicks;
|
||||
}
|
||||
// Distribute Damage over multiple effects, reduce by AoE
|
||||
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
||||
CastingTime = pCaster->GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
||||
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
|
||||
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
{
|
||||
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
||||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
|
||||
{
|
||||
CastingTime /= 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
|
||||
}
|
||||
|
||||
|
||||
AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
|
||||
AuraList const& mHealingGet= GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
|
||||
for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
|
||||
if ((*i)->isAffectedOnSpell(spellProto))
|
||||
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
||||
|
||||
heal = (heal + TakenTotal) * TakenTotalMod;
|
||||
// use float as more appropriate for negative values and percent applying
|
||||
float heal = (healamount + TakenTotal * stack) * TakenTotalMod;
|
||||
|
||||
return heal < 0 ? 0 : uint32(heal);
|
||||
}
|
||||
|
||||
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
|
||||
int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
|
||||
{
|
||||
int32 AdvertisedBenefit = 0;
|
||||
|
||||
|
|
@ -9793,10 +9905,10 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
|
|||
return AdvertisedBenefit;
|
||||
}
|
||||
|
||||
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
||||
int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
|
||||
{
|
||||
int32 AdvertisedBenefit = 0;
|
||||
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
|
||||
AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_HEALING);
|
||||
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
|
||||
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
||||
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
||||
|
|
@ -9917,7 +10029,11 @@ bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
|
|||
return false;
|
||||
}
|
||||
|
||||
uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
|
||||
/**
|
||||
* Calculates caster part of melee damage bonuses,
|
||||
* also includes different bonuses dependent from target auras
|
||||
*/
|
||||
uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
|
||||
{
|
||||
if (!pVictim)
|
||||
return pdamage;
|
||||
|
|
@ -9940,7 +10056,6 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
// FLAT damage bonus auras
|
||||
// =======================
|
||||
int32 DoneFlat = 0;
|
||||
int32 TakenFlat = 0;
|
||||
int32 APbonus = 0;
|
||||
|
||||
// ..done flat, already included in wepon damage based spells
|
||||
|
|
@ -9971,22 +10086,16 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
{
|
||||
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
|
||||
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
|
||||
TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
|
||||
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
|
||||
TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
|
||||
}
|
||||
|
||||
// ..taken flat (by school mask)
|
||||
TakenFlat += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
|
||||
|
||||
// PERCENT damage auras
|
||||
// ====================
|
||||
float DonePercent = 1.0f;
|
||||
float TakenPercent = 1.0f;
|
||||
|
||||
// ..done pct, already included in weapon damage based spells
|
||||
if(!isWeaponDamageBasedSpell)
|
||||
|
|
@ -10010,23 +10119,6 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
// ..done pct (by creature type mask)
|
||||
DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
|
||||
|
||||
// ..taken pct (by school mask)
|
||||
TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
|
||||
|
||||
// ..taken pct (by mechanic mask)
|
||||
TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
|
||||
|
||||
// ..taken pct (melee/ranged)
|
||||
if(attType == RANGED_ATTACK)
|
||||
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
|
||||
else
|
||||
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
|
||||
|
||||
// ..taken pct (aoe avoidance)
|
||||
if(spellProto && IsAreaOfEffectSpell(spellProto))
|
||||
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
|
||||
|
||||
|
||||
// special dummys/class sripts and other effects
|
||||
// =============================================
|
||||
Unit *owner = GetOwner();
|
||||
|
|
@ -10084,30 +10176,7 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
}
|
||||
}
|
||||
|
||||
// .. taken (dummy auras)
|
||||
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
||||
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
||||
{
|
||||
switch((*i)->GetSpellProto()->SpellIconID)
|
||||
{
|
||||
//Cheat Death
|
||||
case 2109:
|
||||
if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
|
||||
{
|
||||
if(pVictim->GetTypeId() != TYPEID_PLAYER)
|
||||
continue;
|
||||
|
||||
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
|
||||
if (mod < float((*i)->GetModifier()->m_amount))
|
||||
mod = float((*i)->GetModifier()->m_amount);
|
||||
|
||||
TakenPercent *= (mod + 100.0f) / 100.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// .. taken (class scripts)
|
||||
// .. done (class scripts)
|
||||
AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
|
||||
{
|
||||
|
|
@ -10126,7 +10195,7 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
}
|
||||
|
||||
// effect 0 have expected value but in negative state
|
||||
TakenPercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
|
||||
DonePercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -10146,18 +10215,17 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
{
|
||||
float coeff;
|
||||
if (damagetype == DOT)
|
||||
coeff = bonus->dot_damage * LvlPenalty * stack;
|
||||
coeff = bonus->dot_damage * LvlPenalty;
|
||||
else
|
||||
coeff = bonus->direct_damage * LvlPenalty * stack;
|
||||
coeff = bonus->direct_damage * LvlPenalty;
|
||||
|
||||
if (bonus->ap_bonus)
|
||||
DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus) * stack;
|
||||
DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus);
|
||||
|
||||
DoneFlat *= coeff;
|
||||
TakenFlat *= coeff;
|
||||
}
|
||||
// Default calculation
|
||||
else if (DoneFlat || TakenFlat)
|
||||
else if (DoneFlat)
|
||||
{
|
||||
// Damage over Time spells bonus calculation
|
||||
float DotFactor = 1.0f;
|
||||
|
|
@ -10167,16 +10235,12 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
|
||||
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
|
||||
if(DotTicks)
|
||||
{
|
||||
DoneFlat = DoneFlat * int32(stack) / DotTicks;
|
||||
TakenFlat = TakenFlat * int32(stack) / DotTicks;
|
||||
}
|
||||
DoneFlat = DoneFlat / DotTicks;
|
||||
}
|
||||
// Distribute Damage over multiple effects, reduce by AoE
|
||||
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
||||
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
||||
DoneFlat *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
|
||||
TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
|
||||
}
|
||||
}
|
||||
// weapon damage based spells
|
||||
|
|
@ -10200,7 +10264,7 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
DoneFlat *= GetModifierValue(unitMod, TOTAL_PCT);
|
||||
}
|
||||
|
||||
float tmpDamage = float(int32(pdamage) + DoneFlat) * DonePercent;
|
||||
float tmpDamage = float(int32(pdamage) + DoneFlat * stack) * DonePercent;
|
||||
|
||||
// apply spellmod to Done damage
|
||||
if(spellProto)
|
||||
|
|
@ -10209,7 +10273,132 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
|
|||
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
|
||||
}
|
||||
|
||||
tmpDamage = (tmpDamage + TakenFlat) * TakenPercent;
|
||||
// bonus result can be negative
|
||||
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates target part of melee damage bonuses,
|
||||
* will be called on each tick for periodic damage over time auras
|
||||
*/
|
||||
uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
|
||||
{
|
||||
if (!pCaster)
|
||||
return pdamage;
|
||||
|
||||
if (pdamage == 0)
|
||||
return pdamage;
|
||||
|
||||
// differentiate for weapon damage based spells
|
||||
bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
|
||||
uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
|
||||
uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
|
||||
|
||||
// Shred also have bonus as MECHANIC_BLEED damages
|
||||
if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
|
||||
mechanicMask |= (1 << (MECHANIC_BLEED-1));
|
||||
|
||||
|
||||
// FLAT damage bonus auras
|
||||
// =======================
|
||||
int32 TakenFlat = 0;
|
||||
|
||||
// ..taken flat (base at attack power for marked target and base at attack power for creature type)
|
||||
if (attType == RANGED_ATTACK)
|
||||
TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
|
||||
else
|
||||
TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
|
||||
|
||||
// ..taken flat (by school mask)
|
||||
TakenFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
|
||||
|
||||
// PERCENT damage auras
|
||||
// ====================
|
||||
float TakenPercent = 1.0f;
|
||||
|
||||
// ..taken pct (by school mask)
|
||||
TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
|
||||
|
||||
// ..taken pct (by mechanic mask)
|
||||
TakenPercent *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
|
||||
|
||||
// ..taken pct (melee/ranged)
|
||||
if(attType == RANGED_ATTACK)
|
||||
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
|
||||
else
|
||||
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
|
||||
|
||||
// ..taken pct (aoe avoidance)
|
||||
if(spellProto && IsAreaOfEffectSpell(spellProto))
|
||||
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
|
||||
|
||||
|
||||
// special dummys/class scripts and other effects
|
||||
// =============================================
|
||||
|
||||
// .. taken (dummy auras)
|
||||
AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
||||
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
||||
{
|
||||
switch((*i)->GetSpellProto()->SpellIconID)
|
||||
{
|
||||
//Cheat Death
|
||||
case 2109:
|
||||
if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
|
||||
{
|
||||
if(GetTypeId() != TYPEID_PLAYER)
|
||||
continue;
|
||||
|
||||
float mod = ((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
|
||||
if (mod < float((*i)->GetModifier()->m_amount))
|
||||
mod = float((*i)->GetModifier()->m_amount);
|
||||
|
||||
TakenPercent *= (mod + 100.0f) / 100.0f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// final calculation
|
||||
// =================
|
||||
|
||||
// scaling of non weapon based spells
|
||||
if (!isWeaponDamageBasedSpell)
|
||||
{
|
||||
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
||||
|
||||
// Check for table values
|
||||
if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
|
||||
{
|
||||
float coeff;
|
||||
if (damagetype == DOT)
|
||||
coeff = bonus->dot_damage * LvlPenalty;
|
||||
else
|
||||
coeff = bonus->direct_damage * LvlPenalty;
|
||||
|
||||
TakenFlat *= coeff;
|
||||
}
|
||||
// Default calculation
|
||||
else if (TakenFlat)
|
||||
{
|
||||
// Damage over Time spells bonus calculation
|
||||
float DotFactor = 1.0f;
|
||||
if(damagetype == DOT)
|
||||
{
|
||||
if(!IsChanneledSpell(spellProto))
|
||||
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
|
||||
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
|
||||
if(DotTicks)
|
||||
TakenFlat = TakenFlat / DotTicks;
|
||||
}
|
||||
// Distribute Damage over multiple effects, reduce by AoE
|
||||
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
||||
CastingTime = pCaster->GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
||||
TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
|
||||
}
|
||||
}
|
||||
|
||||
float tmpDamage = float(int32(pdamage) + TakenFlat * stack) * TakenPercent;
|
||||
|
||||
// bonus result can be negative
|
||||
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue