[9798] Implement basic splitting for caster/target part damage/heal bonus calculations, periodic damage/heal over time auras will now store m_amount with caster side bonuses applied and calculate target part on each tick. Currently critical chance/bonus calculations are not affected by this change

This commit is contained in:
Laise 2010-04-27 13:12:44 +03:00
parent bb95e4a868
commit 471af8fb27
6 changed files with 580 additions and 318 deletions

View file

@ -64,7 +64,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
&Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
&Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
&Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
&Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellBaseDamageBonusTaken
&Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
&Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
&Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
@ -109,7 +109,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
&Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
&Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
&Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonusDone and Unit::SpellDamageBonusDone
&Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
&Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
&Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
@ -137,7 +137,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
&Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
&Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
&Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellDamageBonusTaken
&Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
&Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
&Aura::HandleUnused, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
@ -152,7 +152,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
&Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
&Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
&Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
&Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
&Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
@ -163,30 +163,30 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
&Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
&Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
&Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusTaken
&Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
&Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonusTaken
&Aura::HandleUnused, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
&Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
&Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
&Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
&Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
&Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
&Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
&Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
&Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
&Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
&Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
&Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
&Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonusDone
&Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
@ -215,22 +215,22 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
&Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
&Aura::HandleUnused, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
&Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonusDone, Unit::MeleeDamageBonusDone
&Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
&Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
&Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
&Aura::HandleUnused, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonusDone
&Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonusDone
&Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM (22 spells)
&Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
&Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonusDone
&Aura::HandleUnused, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
&Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
@ -279,7 +279,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
&Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH
&Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonusTaken
&Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
&Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
&Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
@ -287,8 +287,8 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
&Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
&Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
&Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
&Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonusDone
&Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonusDone
&Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
&Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
&Aura::HandleForceMoveForward, //241 Forces the player to move forward
@ -305,7 +305,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModCombatSpeedPct, //252 SPELL_AURA_SLOW_ALL
&Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::CalculateMeleeDamage
&Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonusTaken
&Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
&Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
&Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
@ -321,7 +321,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
&Aura::HandleUnused, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonusTaken
&Aura::HandleNoImmediateEffect, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
&Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
&Aura::HandleNULL, //274 proc free shot?
@ -333,7 +333,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonusTaken
&Aura::HandleNULL, //284 51 spells
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
&Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
@ -2386,8 +2386,13 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
{
// prevent double apply bonuses
if (m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
{
if (Unit* caster = GetCaster())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
{
m_modifier.m_amount = caster->SpellHealingBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
m_modifier.m_amount = m_target->SpellHealingBonusTaken(caster, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
}
}
return;
}
break;
@ -2791,9 +2796,14 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
if (apply)
{
if (Unit* caster = GetCaster())
{
// prevent double apply bonuses
if (m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
{
m_modifier.m_amount = caster->SpellHealingBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
m_modifier.m_amount = m_target->SpellHealingBonusTaken(caster, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
}
}
}
else
{
@ -4804,11 +4814,13 @@ void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
if (m_spellProto->SpellIconID == 329 && m_spellProto->SpellVisual[0] == 7625)
{
int32 ap = int32 (0.22f * caster->GetTotalAttackPowerValue(BASE_ATTACK));
int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto))
+ caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
int32 holy = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto))
+ m_target->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellProto));
holy = int32(holy * 377 / 1000);
m_modifier.m_amount += ap > holy ? ap : holy;
}
m_modifier.m_amount = caster->SpellHealingBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
}
}
@ -4971,8 +4983,8 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
{
// AP * 0.025 + SPH * 0.013 bonus per tick
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), GetTarget());
int32 holy = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) +
GetTarget()->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellProto));
m_modifier.m_amount += int32(GetStackAmount()) * (int32(ap * 0.025f) + int32(holy * 13 / 1000));
return;
}
@ -4981,6 +4993,19 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
default:
break;
}
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
{
// SpellDamageBonusDone for magic spells
if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
m_modifier.m_amount = caster->SpellDamageBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
// MeleeDamagebonusDone for weapon based spells
else
{
WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
m_modifier.m_amount = caster->MeleeDamageBonusDone(m_target, m_modifier.m_amount, attackType, GetSpellProto(), DOT, GetStackAmount());
}
}
}
// remove time effects
else
@ -4999,6 +5024,22 @@ void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
// Custom damage calculation after
if (apply)
{
if(loading)
return;
Unit *caster = GetCaster();
if (!caster)
return;
m_modifier.m_amount = caster->SpellDamageBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
}
}
void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
@ -5009,6 +5050,22 @@ void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
{
m_isPeriodic = apply;
// For prevent double apply bonuses
bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
// Custom damage calculation after
if (apply)
{
if(loading)
return;
Unit *caster = GetCaster();
if (!caster)
return;
m_modifier.m_amount = caster->SpellDamageBonusDone(m_target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
}
}
/*********************************************************/
@ -5146,7 +5203,7 @@ void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// Magic damage modifiers implemented in Unit::SpellDamageBonusDone
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
@ -5175,7 +5232,7 @@ void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Rea
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// Magic damage modifiers implemented in Unit::SpellDamageBonusDone
// This information for client side use only
// Recalculate bonus
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
@ -5194,7 +5251,7 @@ void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
return;
// implemented in Unit::SpellHealingBonus
// implemented in Unit::SpellHealingBonusDone
// this information is for client side only
((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
}
@ -5734,7 +5791,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real)
return;
}
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// Magic damage modifiers implemented in Unit::SpellDamageBonusDone
// This information for client side use only
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
@ -5812,7 +5869,7 @@ void Aura::HandleModDamagePercentDone(bool apply, bool Real)
return;
}
// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
// Magic damage percent modifiers implemented in Unit::SpellDamageBonusDone
// Send info to client
if(m_target->GetTypeId() == TYPEID_PLAYER)
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
@ -6860,7 +6917,7 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
{
//+80.68% from +spell bonus
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
//Borrowed Time
Unit::AuraList const& borrowedTime = caster->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = borrowedTime.begin(); itr != borrowedTime.end(); ++itr)
@ -6879,17 +6936,17 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
// Frost Ward, Fire Ward
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
//+10% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.1f;
// Ice Barrier
else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
//+80.67% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
break;
case SPELLFAMILY_WARLOCK:
// Shadow Ward
if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
//+30% from +spell bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.30f;
break;
case SPELLFAMILY_PALADIN:
// Sacred Shield
@ -6897,7 +6954,7 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real)
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
{
// +75% from spell power
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.75f;
}
break;
default:
@ -7044,17 +7101,19 @@ void Aura::PeriodicTick()
uint32 pdamage;
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
{
pdamage = amount;
else
pdamage = uint32(m_target->GetMaxHealth()*amount/100);
// SpellDamageBonus for magic spells
if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
pdamage = m_target->SpellDamageBonusTaken(pCaster, GetSpellProto(), pdamage, DOT, GetStackAmount());
// MeleeDamagebonus for weapon based spells
else
{
WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
pdamage = pCaster->MeleeDamageBonus(m_target, pdamage, attackType, GetSpellProto(), DOT, GetStackAmount());
pdamage = m_target->MeleeDamageBonusTaken(pCaster, pdamage, attackType, GetSpellProto(), DOT, GetStackAmount());
}
// Calculate armor mitigation if it is a physical spell
@ -7078,9 +7137,6 @@ void Aura::PeriodicTick()
pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}
}
else
pdamage = uint32(m_target->GetMaxHealth()*amount/100);
// This method can modify pdamage
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
@ -7157,7 +7213,8 @@ void Aura::PeriodicTick()
pdamage = pdamageReductedArmor;
}
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
pdamage = m_target->SpellDamageBonusTaken(pCaster, GetSpellProto(), pdamage, DOT, GetStackAmount());
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
// send critical in hit info for threat calculation
@ -7204,7 +7261,7 @@ void Aura::PeriodicTick()
if(Player *modOwner = pCaster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
int32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), int32(new_damage * multiplier), DOT, GetStackAmount());
int32 heal = pCaster->SpellHealingBonusTaken(pCaster, GetSpellProto(), int32(new_damage * multiplier), DOT, GetStackAmount());
int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
pCaster->getHostileRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
@ -7252,7 +7309,7 @@ void Aura::PeriodicTick()
}
}
pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
pdamage = m_target->SpellHealingBonusTaken(pCaster, GetSpellProto(), pdamage, DOT, GetStackAmount());
// This method can modify pdamage
bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
@ -8043,7 +8100,7 @@ void Aura::HandleManaShield(bool apply, bool Real)
{
// Mana Shield
// +50% from +spd bonus
DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto)) * 0.5f;
break;
}
break;

View file

@ -509,7 +509,8 @@ void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
if (aura)
{
// DoT not have applied spell bonuses in m_amount
int32 damagetick = m_caster->SpellDamageBonus(unitTarget, aura->GetSpellProto(), aura->GetModifier()->m_amount, DOT);
int32 damagetick = m_caster->SpellDamageBonusDone(unitTarget, aura->GetSpellProto(), aura->GetModifier()->m_amount, DOT);
damagetick = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellProto(), damagetick, DOT);
damage += damagetick * 4;
// Glyph of Conflagrate
@ -697,8 +698,8 @@ void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
if (m_spellInfo->Id == 20187)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo)) +
unitTarget->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellInfo));
damage += int32(ap * 0.2f) + int32(holy * 32 / 100);
}
// Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target
@ -713,8 +714,8 @@ void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
}
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo)) +
unitTarget->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellInfo));
damage+=int32(ap * 0.14f) + int32(holy * 22 / 100);
// Get stack of Holy Vengeance on the target added by caster
uint32 stacks = 0;
@ -735,16 +736,16 @@ void Spell::EffectSchoolDMG(SpellEffectIndex effect_idx)
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo)) +
unitTarget->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellInfo));
damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
}
// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo)) +
unitTarget->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellInfo));
damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
}
// Hammer of the Righteous
@ -2930,7 +2931,8 @@ void Spell::EffectPowerDrain(SpellEffectIndex eff_idx)
uint32 curPower = unitTarget->GetPower(drain_power);
//add spell damage bonus
damage=m_caster->SpellDamageBonus(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
damage = m_caster->SpellDamageBonusDone(unitTarget,m_spellInfo,uint32(damage),SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage),SPELL_DIRECT_DAMAGE);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
uint32 power = damage;
@ -3029,8 +3031,8 @@ void Spell::EffectHeal(SpellEffectIndex /*eff_idx*/)
if (m_spellInfo->Id == 20167)
{
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellInfo)) +
caster->SpellBaseHealingBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
int32 holy = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellInfo)) +
unitTarget->SpellBaseHealingBonusTaken(GetSpellSchoolMask(m_spellInfo));
addhealth += int32(ap * 0.15) + int32(holy * 15 / 100);
}
// Vessel of the Naaru (Vial of the Sunwell trinket)
@ -3080,7 +3082,9 @@ void Spell::EffectHeal(SpellEffectIndex /*eff_idx*/)
idx++;
}
int32 tickheal = caster->SpellHealingBonus(unitTarget, targetAura->GetSpellProto(), targetAura->GetModifier()->m_amount, DOT);
int32 tickheal = caster->SpellHealingBonusDone(unitTarget, targetAura->GetSpellProto(), targetAura->GetModifier()->m_amount, DOT);
tickheal = unitTarget->SpellHealingBonusTaken(caster, targetAura->GetSpellProto(), tickheal, DOT);
int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx];
// Glyph of Swiftmend
@ -3090,7 +3094,10 @@ void Spell::EffectHeal(SpellEffectIndex /*eff_idx*/)
addhealth += tickheal * tickcount;
}
else
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
{
addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
}
m_healing += addhealth;
@ -3137,7 +3144,9 @@ void Spell::EffectHealMechanical(SpellEffectIndex /*eff_idx*/)
if (!caster)
return;
uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, damage, HEAL);
uint32 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, damage, HEAL);
addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
caster->DealHeal(unitTarget, addhealth, m_spellInfo);
}
}
@ -3167,7 +3176,9 @@ void Spell::EffectHealthLeech(SpellEffectIndex eff_idx)
int32 heal = int32(damage*multiplier);
if (m_caster->isAlive())
{
heal = m_caster->SpellHealingBonus(m_caster, m_spellInfo, heal, HEAL);
heal = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, heal, HEAL);
heal = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, heal, HEAL);
m_caster->DealHeal(m_caster, heal, m_spellInfo);
}
}
@ -4989,8 +5000,8 @@ void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x00020000000000))
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
int32 holy = m_caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellInfo)) +
unitTarget->SpellBaseDamageBonusTaken(GetSpellSchoolMask(m_spellInfo));
spell_bonus += int32(ap * 0.08f) + int32(holy * 13 / 100);
}
break;

View file

@ -103,13 +103,13 @@ void Player::ApplySpellPowerBonus(int32 amount, bool apply)
void Player::UpdateSpellDamageAndHealingBonus()
{
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// Magic damage modifiers implemented in Unit::SpellDamageBonusDone
// This information for client side use only
// Get healing bonus for all schools
SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL));
SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonusDone(SPELL_SCHOOL_MASK_ALL));
// Get damage bonus for all schools
for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i)));
SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonusDone(SpellSchoolMask(1 << i)));
}
bool Player::UpdateAllStats()

View file

@ -1217,7 +1217,8 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
case SPELL_DAMAGE_CLASS_MELEE:
{
//Calculate damage bonus
damage = MeleeDamageBonus(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
damage = MeleeDamageBonusDone(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
damage = pVictim->MeleeDamageBonusTaken(this, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
// if crit add critical bonus
if (crit)
@ -1238,7 +1239,9 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S
case SPELL_DAMAGE_CLASS_MAGIC:
{
// Calculate damage bonus
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
// If crit add critical bonus
if (crit)
{
@ -1368,7 +1371,8 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
}
damage += CalculateDamage (damageInfo->attackType, false);
// Add melee damage bonus
damage = MeleeDamageBonus(damageInfo->target, damage, damageInfo->attackType);
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
// Calculate armor reduction
uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
@ -4243,7 +4247,9 @@ void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID,
if(Unit* caster = dot->GetCaster())
{
int32 bp0 = dot->GetModifier()->m_amount;
bp0 = 8 * caster->SpellDamageBonus(this, spellEntry, bp0, DOT, 1);
uint32 bonusDamage = caster->SpellDamageBonusDone(this, spellEntry, bp0, DOT);
bonusDamage = SpellDamageBonusTaken(caster, spellEntry, bonusDamage, DOT);
bp0 = 8 * bonusDamage;
// Remove spell auras from stack
RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
@ -5899,7 +5905,9 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (!healingAura)
return false;
int32 healingfromticks = SpellHealingBonus(pVictim, procSpell, (healingAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
int32 healingfromticks = healingAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
healingfromticks = pVictim->SpellHealingBonusTaken(this, procSpell, healingfromticks, DOT);
basepoints[0] = healingfromticks * triggerAmount / 100;
triggered_spell_id = 63544;
break;
@ -5914,7 +5922,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if (!leachAura)
return false;
int32 damagefromticks = SpellDamageBonus(pVictim, procSpell, (leachAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
int32 damagefromticks = leachAura->GetModifier()->m_amount * GetSpellAuraMaxTicks(procSpell);
damagefromticks = pVictim->SpellDamageBonusTaken(this, procSpell, damagefromticks, DOT);
basepoints[0] = damagefromticks * triggerAmount / 100;
triggered_spell_id = 63675;
break;
@ -6295,8 +6304,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
triggered_spell_id = 25742;
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
int32 holy = SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY) +
pVictim->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY);
basepoints[0] = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
break;
}
@ -7807,7 +7816,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
int32 curBonus = 0;
if (Aura* aur = owner->GetAura(48090, EFFECT_INDEX_0))
curBonus = aur->GetModifier()->m_amount;
int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
int32 spellDamage = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
if(spellDamage <= 0)
return false;
@ -8867,7 +8876,11 @@ void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers
pVictim->ModifyPower(powertype, Damage);
}
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
/**
* Calculates caster part of spell damage bonuses,
* also includes different bonuses dependent from target auras
*/
uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
@ -8876,16 +8889,12 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
{
if(Unit* owner = GetOwner())
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
return owner->SpellDamageBonusDone(pVictim, spellProto, pdamage, damagetype);
}
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
int32 DoneTotal = 0;
int32 TakenTotal = 0;
// ..done
// Creature damage
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
@ -8914,6 +8923,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
{
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
DoneTotalMod += ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
}
// done scripted mod (take it from owner)
Unit *owner = GetOwner();
if (!owner) owner = this;
@ -9147,50 +9163,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
break;
}
// ..taken
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
{
if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
}
// .. taken pct: dummy auras
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
//Cheat Death
if (Aura *dummy = pVictim->GetDummyAura(45182))
{
float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
if (mod < float(dummy->GetModifier()->m_amount))
mod = float(dummy->GetModifier()->m_amount);
TakenTotalMod *= (mod+100.0f)/100.0f;
}
}
// From caster spells
AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
{
if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
}
// Mod damage from spell mechanic
TakenTotalMod *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
// Mod damage taken from AoE spells
if(IsAreaOfEffectSpell(spellProto))
{
AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
}
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto));
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
@ -9209,18 +9183,17 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
float coeff;
if (damagetype == DOT)
coeff = bonus->dot_damage * LvlPenalty * stack;
coeff = bonus->dot_damage * LvlPenalty;
else
coeff = bonus->direct_damage * LvlPenalty * stack;
coeff = bonus->direct_damage * LvlPenalty;
if (bonus->ap_bonus)
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
}
// Default calculation
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
else if (DoneAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
@ -9230,10 +9203,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
{
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
}
DoneAdvertisedBenefit = DoneAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
@ -9250,20 +9220,121 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
}
DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
}
float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
float tmpDamage = (pdamage + DoneTotal * stack) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
/**
* Calculates target part of spell damage bonuses,
* will be called on each tick for periodic damage over time auras
*/
uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pCaster || damagetype==DIRECT_DAMAGE )
return pdamage;
// Taken total percent damage auras
float TakenTotalMod = 1.0f;
int32 TakenTotal = 0;
// ..taken
AuraList const& mModDamagePercentTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
{
if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
}
// .. taken pct: dummy auras
if (GetTypeId() == TYPEID_PLAYER)
{
//Cheat Death
if (Aura *dummy = GetDummyAura(45182))
{
float mod = -((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
if (mod < float(dummy->GetModifier()->m_amount))
mod = float(dummy->GetModifier()->m_amount);
TakenTotalMod *= (mod+100.0f)/100.0f;
}
}
// From caster spells
AuraList const& mOwnerTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
{
if ((*i)->GetCasterGUID() == pCaster->GetGUID() && (*i)->isAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
}
// Mod damage from spell mechanic
TakenTotalMod *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
// Mod damage taken from AoE spells
if(IsAreaOfEffectSpell(spellProto))
{
AuraList const& avoidAuras = GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
}
// Taken fixed damage bonus auras
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(GetSpellSchoolMask(spellProto));
float LvlPenalty = CalculateLevelPenalty(spellProto);
// Check for table values
if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
{
float coeff;
if (damagetype == DOT)
coeff = bonus->dot_damage * LvlPenalty;
else
coeff = bonus->direct_damage * LvlPenalty;
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
}
// Default calculation
else if (TakenAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if (damagetype == DOT)
{
if (!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
TakenAdvertisedBenefit = TakenAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
CastingTime = pCaster->GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
(spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
{
CastingTime /= 2;
break;
}
}
TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
}
float tmpDamage = (pdamage + TakenTotal * stack) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
{
int32 DoneAdvertisedBenefit = 0;
@ -9305,21 +9376,12 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
return DoneAdvertisedBenefit;
}
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
{
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
int32 TakenAdvertisedBenefit = 0;
// ..done (for creature type by mask) in taken
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
{
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
}
// ..taken
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
{
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
@ -9559,36 +9621,25 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
return damage;
}
int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
/**
* Calculates caster part of healing spell bonuses,
* also includes different bonuses dependent from target auras
*/
uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if(Unit* owner = GetOwner())
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
float TakenTotalMod = 1.0f;
// Healing taken percent
float minval = float(pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
if(minval)
TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = float(pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
if(maxval)
TakenTotalMod *= (100.0f + maxval) / 100.0f;
return owner->SpellHealingBonusDone(pVictim, spellProto, healamount, damagetype, stack);
// No heal amount for this class spells
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
{
healamount = int32(healamount * TakenTotalMod);
return healamount < 0 ? 0 : healamount;
}
// Healing Done
// Taken/Done total percent damage auras
// Done total percent damage auras
float DoneTotalMod = 1.0f;
int32 DoneTotal = 0;
int32 TakenTotal = 0;
// Healing done percent
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
@ -9640,7 +9691,7 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
++ownHotCount;
if (ownHotCount)
TakenTotalMod *= (stepPercent * ownHotCount + 100.0f) / 100.0f;
DoneTotalMod *= (stepPercent * ownHotCount + 100.0f) / 100.0f;
break;
}
case 7871: // Glyph of Lesser Healing Wave
@ -9654,9 +9705,27 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
}
}
// Taken/Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
// Nourish 20% of heal increase if target is affected by Druids HOTs
if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x0200000000000000)))
{
int ownHotCount = 0; // counted HoT types amount, not stacks
Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
(*i)->GetCasterGUID() == GetGUID())
++ownHotCount;
if (ownHotCount)
{
DoneTotalMod *= 1.2f; // base bonus at HoTs
if (Aura* glyph = GetAura(62971, EFFECT_INDEX_0))// Glyph of Nourish
DoneTotalMod *= (glyph->GetModifier()->m_amount * ownHotCount + 100.0f) / 100.0f;
}
}
// Done fixed damage bonus auras
int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto));
float LvlPenalty = CalculateLevelPenalty(spellProto);
// Spellmod SpellDamage
@ -9671,18 +9740,17 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
{
float coeff;
if (damagetype == DOT)
coeff = bonus->dot_damage * LvlPenalty * stack;
coeff = bonus->dot_damage * LvlPenalty;
else
coeff = bonus->direct_damage * LvlPenalty * stack;
coeff = bonus->direct_damage * LvlPenalty;
if (bonus->ap_bonus)
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK));
DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
}
// Default calculation
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
else if (DoneAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
@ -9692,10 +9760,7 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
{
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
}
DoneAdvertisedBenefit = DoneAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
@ -9711,56 +9776,103 @@ int32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32
}
}
DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
}
// use float as more appropriate for negative values and percent applying
float heal = (healamount + DoneTotal)*DoneTotalMod;
float heal = (healamount + DoneTotal * stack)*DoneTotalMod;
// apply spellmod to Done amount
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
// Taken mods
// Healing Wave cast
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
{
// Search for Healing Way on Victim
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
if((*itr)->GetId() == 29203)
TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
}
// Nourish 20% of heal increase if target is affected by Druids HOTs
else if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags & UI64LIT(0x0200000000000000)))
{
int ownHotCount = 0; // counted HoT types amount, not stacks
Unit::AuraList const& RejorRegr = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_HEAL);
for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
(*i)->GetCasterGUID() == GetGUID())
++ownHotCount;
if (ownHotCount)
{
TakenTotalMod *= 1.2f; // base bonus at HoTs
if (Aura* glyph = GetAura(62971, EFFECT_INDEX_0))// Glyph of Nourish
TakenTotalMod *= (glyph->GetModifier()->m_amount * ownHotCount + 100.0f) / 100.0f;
}
return heal < 0 ? 0 : uint32(heal);
}
/**
* Calculates target part of healing spell bonuses,
* will be called on each tick for periodic damage over time auras
*/
uint32 Unit::SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
{
float TakenTotalMod = 1.0f;
AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
// Healing taken percent
float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
if(minval)
TakenTotalMod *= (100.0f + minval) / 100.0f;
float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
if(maxval)
TakenTotalMod *= (100.0f + maxval) / 100.0f;
// No heal amount for this class spells
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
{
healamount = int32(healamount * TakenTotalMod);
return healamount < 0 ? 0 : healamount;
}
// Healing Done
// Done total percent damage auras
int32 TakenTotal = 0;
// Taken fixed damage bonus auras
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(GetSpellSchoolMask(spellProto));
float LvlPenalty = CalculateLevelPenalty(spellProto);
// Check for table values
SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
if (bonus)
{
float coeff;
if (damagetype == DOT)
coeff = bonus->dot_damage * LvlPenalty;
else
coeff = bonus->direct_damage * LvlPenalty;
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
}
// Default calculation
else if (TakenAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
if(!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
TakenAdvertisedBenefit = TakenAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
CastingTime = pCaster->GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
for(int j = 0; j < MAX_EFFECT_INDEX; ++j)
{
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
{
CastingTime /= 2;
break;
}
}
TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
}
AuraList const& mHealingGet= GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
if ((*i)->isAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
heal = (heal + TakenTotal) * TakenTotalMod;
// use float as more appropriate for negative values and percent applying
float heal = (healamount + TakenTotal * stack) * TakenTotalMod;
return heal < 0 ? 0 : uint32(heal);
}
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
@ -9793,10 +9905,10 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
return AdvertisedBenefit;
}
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
{
int32 AdvertisedBenefit = 0;
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_HEALING);
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
@ -9917,7 +10029,11 @@ bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
return false;
}
uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
/**
* Calculates caster part of melee damage bonuses,
* also includes different bonuses dependent from target auras
*/
uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
{
if (!pVictim)
return pdamage;
@ -9940,7 +10056,6 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
// FLAT damage bonus auras
// =======================
int32 DoneFlat = 0;
int32 TakenFlat = 0;
int32 APbonus = 0;
// ..done flat, already included in wepon damage based spells
@ -9971,22 +10086,16 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
}
else
{
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
}
// ..taken flat (by school mask)
TakenFlat += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
// PERCENT damage auras
// ====================
float DonePercent = 1.0f;
float TakenPercent = 1.0f;
// ..done pct, already included in weapon damage based spells
if(!isWeaponDamageBasedSpell)
@ -10010,23 +10119,6 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
// ..done pct (by creature type mask)
DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
// ..taken pct (by school mask)
TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
// ..taken pct (by mechanic mask)
TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
// ..taken pct (melee/ranged)
if(attType == RANGED_ATTACK)
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
else
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
// ..taken pct (aoe avoidance)
if(spellProto && IsAreaOfEffectSpell(spellProto))
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
// special dummys/class sripts and other effects
// =============================================
Unit *owner = GetOwner();
@ -10084,30 +10176,7 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
}
}
// .. taken (dummy auras)
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch((*i)->GetSpellProto()->SpellIconID)
{
//Cheat Death
case 2109:
if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
{
if(pVictim->GetTypeId() != TYPEID_PLAYER)
continue;
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
if (mod < float((*i)->GetModifier()->m_amount))
mod = float((*i)->GetModifier()->m_amount);
TakenPercent *= (mod + 100.0f) / 100.0f;
}
break;
}
}
// .. taken (class scripts)
// .. done (class scripts)
AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
{
@ -10126,7 +10195,7 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
}
// effect 0 have expected value but in negative state
TakenPercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
DonePercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
}
break;
}
@ -10146,18 +10215,17 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
{
float coeff;
if (damagetype == DOT)
coeff = bonus->dot_damage * LvlPenalty * stack;
coeff = bonus->dot_damage * LvlPenalty;
else
coeff = bonus->direct_damage * LvlPenalty * stack;
coeff = bonus->direct_damage * LvlPenalty;
if (bonus->ap_bonus)
DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus) * stack;
DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus);
DoneFlat *= coeff;
TakenFlat *= coeff;
}
// Default calculation
else if (DoneFlat || TakenFlat)
else if (DoneFlat)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
@ -10167,16 +10235,12 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
{
DoneFlat = DoneFlat * int32(stack) / DotTicks;
TakenFlat = TakenFlat * int32(stack) / DotTicks;
}
DoneFlat = DoneFlat / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
DoneFlat *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
}
}
// weapon damage based spells
@ -10200,7 +10264,7 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
DoneFlat *= GetModifierValue(unitMod, TOTAL_PCT);
}
float tmpDamage = float(int32(pdamage) + DoneFlat) * DonePercent;
float tmpDamage = float(int32(pdamage) + DoneFlat * stack) * DonePercent;
// apply spellmod to Done damage
if(spellProto)
@ -10209,7 +10273,132 @@ uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType att
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
}
tmpDamage = (tmpDamage + TakenFlat) * TakenPercent;
// bonus result can be negative
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
/**
* Calculates target part of melee damage bonuses,
* will be called on each tick for periodic damage over time auras
*/
uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
{
if (!pCaster)
return pdamage;
if (pdamage == 0)
return pdamage;
// differentiate for weapon damage based spells
bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
// Shred also have bonus as MECHANIC_BLEED damages
if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
mechanicMask |= (1 << (MECHANIC_BLEED-1));
// FLAT damage bonus auras
// =======================
int32 TakenFlat = 0;
// ..taken flat (base at attack power for marked target and base at attack power for creature type)
if (attType == RANGED_ATTACK)
TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
else
TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
// ..taken flat (by school mask)
TakenFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
// PERCENT damage auras
// ====================
float TakenPercent = 1.0f;
// ..taken pct (by school mask)
TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
// ..taken pct (by mechanic mask)
TakenPercent *= GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
// ..taken pct (melee/ranged)
if(attType == RANGED_ATTACK)
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
else
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
// ..taken pct (aoe avoidance)
if(spellProto && IsAreaOfEffectSpell(spellProto))
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
// special dummys/class scripts and other effects
// =============================================
// .. taken (dummy auras)
AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
{
switch((*i)->GetSpellProto()->SpellIconID)
{
//Cheat Death
case 2109:
if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
{
if(GetTypeId() != TYPEID_PLAYER)
continue;
float mod = ((Player*)this)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
if (mod < float((*i)->GetModifier()->m_amount))
mod = float((*i)->GetModifier()->m_amount);
TakenPercent *= (mod + 100.0f) / 100.0f;
}
break;
}
}
// final calculation
// =================
// scaling of non weapon based spells
if (!isWeaponDamageBasedSpell)
{
float LvlPenalty = CalculateLevelPenalty(spellProto);
// Check for table values
if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
{
float coeff;
if (damagetype == DOT)
coeff = bonus->dot_damage * LvlPenalty;
else
coeff = bonus->direct_damage * LvlPenalty;
TakenFlat *= coeff;
}
// Default calculation
else if (TakenFlat)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
if(!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
TakenFlat = TakenFlat / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
CastingTime = pCaster->GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
}
}
float tmpDamage = float(int32(pdamage) + TakenFlat * stack) * TakenPercent;
// bonus result can be negative
return tmpDamage > 0 ? uint32(tmpDamage) : 0;

View file

@ -1703,12 +1703,18 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
bool HasAuraStateForCaster(AuraState flag, uint64 caster) const;
void UnsummonAllTotems();
Unit* SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo = NULL);
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1);
int32 SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack = 1);
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask);
uint32 SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
uint32 SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1);
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask);
uint32 SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack = 1);
uint32 SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack = 1);
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, uint32 stack = 1);
uint32 MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, uint32 stack = 1);
bool IsSpellBlocked(Unit *pCaster, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK);
bool IsSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK);
uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
@ -1727,7 +1733,6 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SetContestedPvP(Player *attackedPlayer = NULL);
uint32 MeleeDamageBonus(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, uint32 stack =1);
uint32 GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime );
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9797"
#define REVISION_NR "9798"
#endif // __REVISION_NR_H__