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https://github.com/mangosfour/server.git
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Apply style fix pt4
This commit is contained in:
parent
d93dbd95fe
commit
4727d8846f
87 changed files with 710 additions and 0 deletions
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@ -149,7 +149,9 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 leve
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case CLASS_DEATH_KNIGHT:
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{
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for (int i = 0; i < TaxiMaskSize; ++i)
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{
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m_taximask[i] |= sOldContinentsNodesMask[i];
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}
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break;
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}
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}
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@ -568,7 +570,9 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
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m_activeSpec = 0;
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m_specsCount = 1;
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for (int i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
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{
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m_talentsPrimaryTree[i] = 0;
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}
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for (int i = 0; i < BASEMOD_END; ++i)
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{
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@ -577,7 +581,9 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
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}
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for (int i = 0; i < MAX_COMBAT_RATING; ++i)
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{
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m_baseRatingValue[i] = 0;
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}
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m_baseSpellPower = 0;
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m_baseHealthRegen = 0;
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@ -641,7 +647,9 @@ Player::~Player()
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// clean up player-instance binds, may unload some instance saves
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
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{
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itr->second.state->RemovePlayer(this);
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}
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delete m_declinedname;
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delete m_runes;
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@ -793,7 +801,9 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
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// original action bar
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for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
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{
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addActionButton(0, action_itr->button, action_itr->action, action_itr->type);
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}
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// original items
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uint32 raceClassGender = GetUInt32Value(UNIT_FIELD_BYTES_0) & 0x00FFFFFF;
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@ -2375,7 +2385,9 @@ void Player::RegenerateHealth(uint32 diff)
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AuraList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
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for (AuraList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
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{
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addvalue *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
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}
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addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2.0f / 5.0f;
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}
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@ -2732,14 +2744,18 @@ void Player::GiveXP(uint32 xp, Unit* victim)
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// handle SPELL_AURA_MOD_KILL_XP_PCT auras
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Unit::AuraList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_KILL_XP_PCT);
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for (Unit::AuraList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
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{
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xp = uint32(xp * (1.0f + (*i)->GetModifier()->m_amount / 100.0f));
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}
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}
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else
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{
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// handle SPELL_AURA_MOD_QUEST_XP_PCT auras
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Unit::AuraList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_QUEST_XP_PCT);
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for (Unit::AuraList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
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{
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xp = uint32(xp * (1.0f + (*i)->GetModifier()->m_amount / 100.0f));
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}
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}
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// XP resting bonus for kill
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@ -2792,7 +2808,9 @@ void Player::GiveLevel(uint32 level)
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data << uint32(0);
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// end for
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for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
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{
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data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
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}
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GetSession()->SendPacket(&data);
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@ -2809,7 +2827,9 @@ void Player::GiveLevel(uint32 level)
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// save base values (bonuses already included in stored stats
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for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
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{
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SetCreateStat(Stats(i), info.stats[i]);
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}
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SetCreateHealth(basehp);
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SetCreateMana(basemana);
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@ -2919,10 +2939,14 @@ void Player::InitStatsForLevel(bool reapplyMods)
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// save base values (bonuses already included in stored stats
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for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
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{
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SetCreateStat(Stats(i), info.stats[i]);
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}
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for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
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{
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SetStat(Stats(i), info.stats[i]);
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}
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SetCreateHealth(basehp);
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@ -2935,7 +2959,9 @@ void Player::InitStatsForLevel(bool reapplyMods)
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// reset rating fields values
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for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
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{
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SetUInt32Value(index, 0);
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}
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SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0);
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SetFloatValue(PLAYER_FIELD_MOD_HEALING_PCT, 1.0f);
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@ -2978,7 +3004,9 @@ void Player::InitStatsForLevel(bool reapplyMods)
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// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
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for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
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{
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SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + i, 0.0f);
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}
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SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
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SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
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@ -3008,13 +3036,17 @@ void Player::InitStatsForLevel(bool reapplyMods)
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}
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// Reset no reagent cost field
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for (int i = 0; i < 3; ++i)
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{
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SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
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}
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// Init data for form but skip reapply item mods for form
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InitDataForForm(reapplyMods);
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// save new stats
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for (int i = POWER_MANA; i < MAX_POWERS; ++i)
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{
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SetMaxPower(Powers(i), GetCreateMaxPowers(Powers(i)));
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}
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SetMaxHealth(basehp); // stamina bonus will applied later
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@ -3783,7 +3815,9 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank, bo
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SpellLearnSpellMapBounds spell_bounds = sSpellMgr.GetSpellLearnSpellMapBounds(spell_id);
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for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
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{
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removeSpell(itr2->second.spell, disabled);
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}
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// activate lesser rank in spellbook/action bar, and cast it if need
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bool prev_activate = false;
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@ -3923,7 +3957,9 @@ void Player::RemoveAllSpellCooldown()
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data.WriteGuidBytes<7, 2, 4, 5, 1, 3>(guid);
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for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
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{
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data << uint32(itr->first);
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}
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data.WriteGuidBytes<0, 6>(guid);
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@ -4111,11 +4147,15 @@ bool Player::resetTalents(bool no_cost, bool all_specs)
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{
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if (std::vector<uint32> const* specSpells = GetTalentTreeMasterySpells(GetTalentTabPages(getClass())[i]))
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for (size_t i = 0; i < specSpells->size(); ++i)
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{
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removeSpell(specSpells->at(i), true);
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}
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if (std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]))
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for (size_t i = 0; i < specSpells->size(); ++i)
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{
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removeSpell(specSpells->at(i), true);
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}
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}
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for (uint8 spec = 0; spec < MAX_TALENT_SPEC_COUNT; ++spec)
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@ -4298,7 +4338,9 @@ void Player::InitVisibleBits()
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// PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
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for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += MAX_QUEST_OFFSET)
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{
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updateVisualBits.SetBit(i);
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}
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// Players visible items are not inventory stuff
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for (uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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@ -5119,14 +5161,18 @@ uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
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uint32 TotalCost = 0;
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// equipped, backpack, bags itself
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for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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{
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TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
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}
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// bank, buyback and keys not repaired
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// items in inventory bags
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for (int j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; ++j)
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for (int i = 0; i < MAX_BAG_SIZE; ++i)
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{
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TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
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}
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return TotalCost;
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}
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@ -5742,7 +5788,9 @@ void Player::UpdateRating(CombatRating cr)
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void Player::UpdateAllRatings()
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{
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for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
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{
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UpdateRating(CombatRating(cr));
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}
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}
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void Player::SetRegularAttackTime()
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@ -7484,7 +7532,9 @@ void Player::DuelComplete(DuelCompleteType type)
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}
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for (size_t i = 0; i < auras2remove.size(); ++i)
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{
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duel->opponent->RemoveAurasDueToSpell(auras2remove[i]);
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}
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auras2remove.clear();
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SpellAuraHolderMap const& auras = GetSpellAuraHolderMap();
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@ -7494,7 +7544,9 @@ void Player::DuelComplete(DuelCompleteType type)
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auras2remove.push_back(i->second->GetId());
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}
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for (size_t i = 0; i < auras2remove.size(); ++i)
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{
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RemoveAurasDueToSpell(auras2remove[i]);
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}
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// cleanup combo points
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if (GetComboTargetGuid() == duel->opponent->GetObjectGuid())
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@ -7808,15 +7860,21 @@ void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackTy
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{
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AuraList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT);
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for (AuraList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
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{
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_ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
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}
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AuraList const& auraDamageFlatList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
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for (AuraList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
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{
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_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
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}
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AuraList const& auraDamagePCTList = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraList::const_iterator itr = auraDamagePCTList.begin(); itr != auraDamagePCTList.end(); ++itr)
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{
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_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
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}
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}
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void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, Aura* aura, bool apply)
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@ -11382,7 +11440,9 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
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{
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uint32 count = 0;
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for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
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{
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count += itr->count;
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}
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Item* pItem = Item::CreateItem(item, count, this, randomPropertyId);
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if (pItem)
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@ -11868,7 +11928,9 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
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if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot
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{
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for (int i = 0; i < MAX_BAG_SIZE; ++i)
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{
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DestroyItem(slot, i, update);
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}
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}
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if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
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@ -12920,7 +12982,9 @@ void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 dur
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void Player::ApplyEnchantment(Item* item, bool apply)
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{
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for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
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{
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ApplyEnchantment(item, EnchantmentSlot(slot), apply);
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}
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}
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void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
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@ -14508,13 +14572,17 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver)
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if (pQuest->HasSpecialFlag(QUEST_SPECIAL_FLAG_DELIVER))
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{
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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questStatusData.m_itemcount[i] = 0;
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}
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}
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if (pQuest->HasSpecialFlag(QuestSpecialFlags(QUEST_SPECIAL_FLAG_KILL_OR_CAST | QUEST_SPECIAL_FLAG_SPEAKTO)))
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{
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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questStatusData.m_creatureOrGOcount[i] = 0;
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}
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}
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if (pQuest->GetRepObjectiveFaction())
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@ -14596,16 +14664,22 @@ void Player::AddQuest(Quest const* pQuest, Object* questGiver)
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GetZoneAndAreaId(zone, area);
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SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(zone);
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for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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{
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itr->second->ApplyOrRemoveSpellIfCan(this, zone, area, true);
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}
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if (area != zone)
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{
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saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(area);
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for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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{
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itr->second->ApplyOrRemoveSpellIfCan(this, zone, area, true);
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}
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}
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saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(0);
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for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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{
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itr->second->ApplyOrRemoveSpellIfCan(this, zone, area, true);
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}
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UpdateForQuestWorldObjects();
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}
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@ -14808,16 +14882,22 @@ void Player::RewardQuest(Quest const* pQuest, uint32 reward, Object* questGiver,
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GetZoneAndAreaId(zone, area);
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SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(zone);
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for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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{
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itr->second->ApplyOrRemoveSpellIfCan(this, zone, area, false);
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}
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if (area != zone)
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{
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saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(area);
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for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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{
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itr->second->ApplyOrRemoveSpellIfCan(this, zone, area, false);
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}
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}
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saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(0);
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for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
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{
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itr->second->ApplyOrRemoveSpellIfCan(this, zone, area, false);
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}
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// resend quests status directly
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SendQuestGiverStatusMultiple();
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@ -15336,7 +15416,9 @@ void Player::GiveQuestSourceItemIfNeed(Quest const* pQuest)
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{
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uint32 count = 0;
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for (ItemPosCountVec::const_iterator c_itr = dest.begin(); c_itr != dest.end(); ++c_itr)
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{
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count += c_itr->count;
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}
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Item* item = StoreNewItem(dest, pQuest->GetSrcItemId(), true);
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SendNewItem(item, count, true, false);
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@ -16253,7 +16335,9 @@ void Player::_LoadDeclinedNames(QueryResult* result)
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Field* fields = result->Fetch();
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for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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{
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m_declinedname->name[i] = fields[i].GetCppString();
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}
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delete result;
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}
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@ -16320,7 +16404,9 @@ void Player::_LoadEquipmentSets(QueryResult* result)
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eqSet.state = EQUIPMENT_SET_UNCHANGED;
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for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
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{
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eqSet.Items[i] = fields[5 + i].GetUInt32();
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}
|
||||
|
||||
m_EquipmentSets[index] = eqSet;
|
||||
|
||||
|
|
@ -16545,7 +16631,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
|
|||
|
||||
// arena team not exist or not member, cleanup fields
|
||||
for (int j = 0; j < ARENA_TEAM_END; ++j)
|
||||
{
|
||||
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
|
||||
}
|
||||
}
|
||||
|
||||
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, fields[40].GetUInt32());
|
||||
|
|
@ -16871,7 +16959,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
|
|||
{
|
||||
m_taxi.ClearTaxiDestinations();
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
|
||||
}
|
||||
}
|
||||
else if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeam()))
|
||||
{
|
||||
|
|
@ -17088,7 +17178,9 @@ bool Player::isAllowedToLoot(Creature* creature)
|
|||
void Player::_LoadActions(QueryResult* result)
|
||||
{
|
||||
for (int i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
|
||||
{
|
||||
m_actionButtons[i].clear();
|
||||
}
|
||||
|
||||
// QueryResult *result = CharacterDatabase.PQuery("SELECT spec, button,action,type FROM character_action WHERE guid = '%u' ORDER BY button",GetGUIDLow());
|
||||
|
||||
|
|
@ -17704,13 +17796,17 @@ void Player::_LoadQuestStatus(QueryResult* result)
|
|||
|
||||
// clear quest log tail
|
||||
for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
|
||||
{
|
||||
SetQuestSlot(i, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::_LoadDailyQuestStatus(QueryResult* result)
|
||||
{
|
||||
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
{
|
||||
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
|
||||
}
|
||||
|
||||
// QueryResult *result = CharacterDatabase.PQuery("SELECT quest FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
|
||||
|
||||
|
|
@ -17938,7 +18034,9 @@ void Player::_LoadGroup(QueryResult* result)
|
|||
void Player::_LoadBoundInstances(QueryResult* result)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
{
|
||||
m_boundInstances[i].clear();
|
||||
}
|
||||
|
||||
Group* group = GetGroup();
|
||||
|
||||
|
|
@ -18399,7 +18497,9 @@ void Player::SaveToDB()
|
|||
uberInsert.addUInt64(uint64(m_resetTalentsTime));
|
||||
ss.str("");
|
||||
for (int i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
|
||||
{
|
||||
ss << m_talentsPrimaryTree[i] << " ";
|
||||
}
|
||||
uberInsert.addString(ss);
|
||||
|
||||
uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->x));
|
||||
|
|
@ -18440,7 +18540,9 @@ void Player::SaveToDB()
|
|||
uberInsert.addUInt32(GetHealth());
|
||||
|
||||
for (uint32 i = 0; i < MAX_STORED_POWERS; ++i)
|
||||
{
|
||||
uberInsert.addUInt32(GetPowerByIndex(i));
|
||||
}
|
||||
|
||||
uberInsert.addUInt32(uint32(m_specsCount));
|
||||
uberInsert.addUInt32(uint32(m_activeSpec));
|
||||
|
|
@ -18635,10 +18737,14 @@ void Player::_SaveAuras()
|
|||
stmt.addUInt8(holder->GetAuraCharges());
|
||||
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
stmt.addInt32(damage[i]);
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
stmt.addUInt32(periodicTime[i]);
|
||||
}
|
||||
|
||||
stmt.addInt32(holder->GetAuraMaxDuration());
|
||||
stmt.addInt32(holder->GetAuraDuration());
|
||||
|
|
@ -18823,7 +18929,9 @@ void Player::_SaveMail()
|
|||
stmt = CharacterDatabase.CreateStatement(deleteMailItems, "DELETE FROM mail_items WHERE item_guid = ?");
|
||||
|
||||
for (std::vector<uint32>::const_iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
|
||||
{
|
||||
stmt.PExecute(*itr2);
|
||||
}
|
||||
|
||||
m->removedItems.clear();
|
||||
}
|
||||
|
|
@ -18835,7 +18943,9 @@ void Player::_SaveMail()
|
|||
{
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteItem, "DELETE FROM item_instance WHERE guid = ?");
|
||||
for (MailItemInfoVec::const_iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
||||
{
|
||||
stmt.PExecute(itr2->item_guid);
|
||||
}
|
||||
}
|
||||
|
||||
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteMain, "DELETE FROM mail WHERE id = ?");
|
||||
|
|
@ -18886,9 +18996,13 @@ void Player::_SaveQuestStatus()
|
|||
stmt.addUInt8(i->second.m_explored);
|
||||
stmt.addUInt64(uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()));
|
||||
for (int k = 0; k < QUEST_OBJECTIVES_COUNT; ++k)
|
||||
{
|
||||
stmt.addUInt32(i->second.m_creatureOrGOcount[k]);
|
||||
}
|
||||
for (int k = 0; k < QUEST_ITEM_OBJECTIVES_COUNT; ++k)
|
||||
{
|
||||
stmt.addUInt32(i->second.m_itemcount[k]);
|
||||
}
|
||||
stmt.Execute();
|
||||
}
|
||||
break;
|
||||
|
|
@ -18902,9 +19016,13 @@ void Player::_SaveQuestStatus()
|
|||
stmt.addUInt8(i->second.m_explored);
|
||||
stmt.addUInt64(uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()));
|
||||
for (int k = 0; k < QUEST_OBJECTIVES_COUNT; ++k)
|
||||
{
|
||||
stmt.addUInt32(i->second.m_creatureOrGOcount[k]);
|
||||
}
|
||||
for (int k = 0; k < QUEST_ITEM_OBJECTIVES_COUNT; ++k)
|
||||
{
|
||||
stmt.addUInt32(i->second.m_itemcount[k]);
|
||||
}
|
||||
stmt.addUInt32(GetGUIDLow());
|
||||
stmt.addUInt32(i->first);
|
||||
stmt.Execute();
|
||||
|
|
@ -19130,7 +19248,9 @@ void Player::_SaveStats()
|
|||
stmt.addUInt32(GetGUIDLow());
|
||||
stmt.addUInt32(GetMaxHealth());
|
||||
for (uint32 i = 0; i < MAX_STORED_POWERS; ++i)
|
||||
{
|
||||
stmt.addUInt32(GetMaxPowerByIndex(i));
|
||||
}
|
||||
for (int i = 0; i < MAX_STATS; ++i)
|
||||
{ stmt.addFloat(GetStat(Stats(i))); }
|
||||
// armor + school resistances
|
||||
|
|
@ -21888,7 +22008,9 @@ void Player::SendAurasForTarget(Unit* target)
|
|||
data << target->GetPackGUID();
|
||||
|
||||
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras.begin(); itr != visibleAuras.end(); ++itr)
|
||||
{
|
||||
itr->second->BuildUpdatePacket(data);
|
||||
}
|
||||
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
|
@ -21921,7 +22043,9 @@ void Player::SetMonthlyQuestStatus(uint32 quest_id)
|
|||
void Player::ResetDailyQuestStatus()
|
||||
{
|
||||
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
{
|
||||
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
|
||||
}
|
||||
|
||||
// DB data deleted in caller
|
||||
m_DailyQuestChanged = false;
|
||||
|
|
@ -22576,7 +22700,9 @@ void Player::UpdateZoneDependentAuras()
|
|||
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
|
||||
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_zoneUpdateId);
|
||||
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
||||
{
|
||||
itr->second->ApplyOrRemoveSpellIfCan(this, m_zoneUpdateId, 0, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::UpdateAreaDependentAuras()
|
||||
|
|
@ -22597,7 +22723,9 @@ void Player::UpdateAreaDependentAuras()
|
|||
// some auras applied at subzone enter
|
||||
SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAreaMapBounds(m_areaUpdateId);
|
||||
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
||||
{
|
||||
itr->second->ApplyOrRemoveSpellIfCan(this, m_zoneUpdateId, m_areaUpdateId, true);
|
||||
}
|
||||
}
|
||||
|
||||
struct UpdateZoneDependentPetsHelper
|
||||
|
|
@ -23069,7 +23197,9 @@ void Player::ApplyGlyph(uint8 slot, bool apply)
|
|||
void Player::ApplyGlyphs(bool apply)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
||||
{
|
||||
ApplyGlyph(i, apply);
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::isTotalImmune()
|
||||
|
|
@ -23189,7 +23319,9 @@ void Player::UpdateRuneRegen(RuneType rune)
|
|||
void Player::UpdateRuneRegen()
|
||||
{
|
||||
for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
|
||||
{
|
||||
UpdateRuneRegen(RuneType(i));
|
||||
}
|
||||
}
|
||||
|
||||
uint8 Player::GetRuneCooldownFraction(uint8 index) const
|
||||
|
|
@ -23326,7 +23458,9 @@ void Player::InitRunes()
|
|||
}
|
||||
|
||||
for (uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
|
||||
{
|
||||
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
|
||||
|
|
@ -23961,11 +24095,15 @@ bool Player::LearnTalent(uint32 talentId, uint32 talentRank)
|
|||
m_talentsPrimaryTree[m_activeSpec] = talentInfo->TalentTab;
|
||||
if (std::vector<uint32> const* specSpells = GetTalentTreeMasterySpells(talentInfo->TalentTab))
|
||||
for (size_t i = 0; i < specSpells->size(); ++i)
|
||||
{
|
||||
learnSpell(specSpells->at(i), false);
|
||||
}
|
||||
|
||||
if (std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(talentInfo->TalentTab))
|
||||
for (size_t i = 0; i < specSpells->size(); ++i)
|
||||
{
|
||||
learnSpell(specSpells->at(i), false);
|
||||
}
|
||||
|
||||
// Update talent tree role-dependent mana regen
|
||||
UpdateManaRegen();
|
||||
|
|
@ -24261,7 +24399,9 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
|
|||
|
||||
// GlyphProperties.dbc
|
||||
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
||||
{
|
||||
*data << uint16(m_glyphs[specIdx][i].GetId());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -24494,7 +24634,9 @@ void Player::_SaveEquipmentSets()
|
|||
stmt.addUInt32(eqset.IgnoreMask);
|
||||
|
||||
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
stmt.addUInt32(eqset.Items[i]);
|
||||
}
|
||||
|
||||
stmt.addUInt32(GetGUIDLow());
|
||||
stmt.addUInt64(eqset.Guid);
|
||||
|
|
@ -24517,7 +24659,9 @@ void Player::_SaveEquipmentSets()
|
|||
stmt.addUInt32(eqset.IgnoreMask);
|
||||
|
||||
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
stmt.addUInt32(eqset.Items[i]);
|
||||
}
|
||||
|
||||
stmt.Execute();
|
||||
|
||||
|
|
@ -24610,11 +24754,15 @@ void Player::ActivateSpec(uint8 specNum)
|
|||
{
|
||||
if (std::vector<uint32> const* specSpells = GetTalentTreeMasterySpells(GetTalentTabPages(getClass())[i]))
|
||||
for (size_t i = 0; i < specSpells->size(); ++i)
|
||||
{
|
||||
removeSpell(specSpells->at(i), true);
|
||||
}
|
||||
|
||||
if (std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]))
|
||||
for (size_t i = 0; i < specSpells->size(); ++i)
|
||||
{
|
||||
removeSpell(specSpells->at(i), true);
|
||||
}
|
||||
}
|
||||
|
||||
ApplyGlyphs(false);
|
||||
|
|
@ -24721,11 +24869,15 @@ void Player::ActivateSpec(uint8 specNum)
|
|||
|
||||
if (std::vector<uint32> const* specSpells = GetTalentTreeMasterySpells(m_talentsPrimaryTree[m_activeSpec]))
|
||||
for (size_t i = 0; i < specSpells->size(); ++i)
|
||||
{
|
||||
learnSpell(specSpells->at(i), false);
|
||||
}
|
||||
|
||||
if (std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(m_talentsPrimaryTree[m_activeSpec]))
|
||||
for (size_t i = 0; i < specSpells->size(); ++i)
|
||||
{
|
||||
learnSpell(specSpells->at(i), false);
|
||||
}
|
||||
|
||||
ApplyGlyphs(true);
|
||||
|
||||
|
|
@ -24769,7 +24921,9 @@ void Player::UpdateSpecCount(uint8 count)
|
|||
if (itr->second.uState != ACTIONBUTTON_DELETED)
|
||||
{
|
||||
for (uint8 spec = curCount; spec < count; ++spec)
|
||||
{
|
||||
addActionButton(spec, itr->first, itr->second.GetAction(), itr->second.GetType());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -24781,7 +24935,9 @@ void Player::UpdateSpecCount(uint8 count)
|
|||
{
|
||||
// delete action buttons for removed spec
|
||||
for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
|
||||
{
|
||||
removeActionButton(spec, button);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -25485,7 +25641,9 @@ void Player::SendRatedBGStats()
|
|||
|
||||
WorldPacket data(SMSG_RATED_BG_STATS, 18 * 4);
|
||||
for (int i = 0; i < 18; ++i)
|
||||
{
|
||||
data << uint32(0);
|
||||
}
|
||||
|
||||
SendDirectMessage(&data);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue