[9647] Fix current pet save in summoned state.

Thanks to hunuza for explcit bug line pointing ;)
This commit is contained in:
VladimirMangos 2010-03-31 02:02:21 +04:00
parent f9f21b5f7f
commit 47878ab6aa
2 changed files with 10 additions and 9 deletions

View file

@ -17026,17 +17026,17 @@ void Player::UpdateDuelFlag(time_t currTime)
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
{
if(!pet)
if (!pet)
pet = GetPet();
if(!pet || pet->GetOwnerGUID()!=GetGUID())
if (!pet || pet->GetOwnerGUID() != GetGUID())
return;
// not save secondary permanent pet as current
if (pet && m_temporaryUnsummonedPetNumber != pet->GetCharmInfo()->GetPetNumber() && mode == PET_SAVE_AS_CURRENT)
if (pet && m_temporaryUnsummonedPetNumber && m_temporaryUnsummonedPetNumber != pet->GetCharmInfo()->GetPetNumber() && mode == PET_SAVE_AS_CURRENT)
mode = PET_SAVE_NOT_IN_SLOT;
if(returnreagent && pet && mode != PET_SAVE_AS_CURRENT)
if (returnreagent && pet && mode != PET_SAVE_AS_CURRENT)
{
//returning of reagents only for players, so best done here
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
@ -17071,7 +17071,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
RemoveGuardian(pet);
break;
default:
if(GetPetGUID() == pet->GetGUID())
if (GetPetGUID() == pet->GetGUID())
SetPet(NULL);
break;
}
@ -17083,7 +17083,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
pet->AddObjectToRemoveList();
pet->m_removed = true;
if(pet->isControlled())
if (pet->isControlled())
{
RemovePetActionBar();
@ -17094,7 +17094,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
void Player::RemoveMiniPet()
{
if(Pet* pet = GetMiniPet())
if (Pet* pet = GetMiniPet())
{
pet->Remove(PET_SAVE_AS_DELETED);
m_miniPet = 0;
@ -17103,8 +17103,9 @@ void Player::RemoveMiniPet()
Pet* Player::GetMiniPet()
{
if(!m_miniPet)
if (!m_miniPet)
return NULL;
return GetMap()->GetPet(m_miniPet);
}