[10686] Update outdated comment

This commit is contained in:
Lynx3d 2010-10-15 12:49:41 +02:00
parent 315da014af
commit 478bf3b367
2 changed files with 3 additions and 3 deletions

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@ -252,7 +252,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
&Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
&Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode... &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
&Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_IGNORE_COMBAT_RESULT implemented in Unit::MeleeSpellHitResult
&Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
&Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
&Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
@ -6681,7 +6681,7 @@ void Aura::PeriodicTick()
pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist); pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
if (pdamage) if (pdamage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto);
int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false); int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10685" #define REVISION_NR "10686"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__