[7264] Use AP fields as signed integer

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-02-10 23:59:10 +03:00
parent 13c5d3a33c
commit 4792d20b4e
4 changed files with 17 additions and 13 deletions

View file

@ -2308,11 +2308,11 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f );
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f );
SetUInt32Value(UNIT_FIELD_ATTACK_POWER, 0 );
SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 );
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0 );
SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 );
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f);
SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 );
SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 );
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 );
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 );
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f);
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset