mirror of
https://github.com/mangosfour/server.git
synced 2025-12-28 13:37:13 +00:00
Merge branch 'master' into 308
This commit is contained in:
commit
47c0dbdc27
96 changed files with 6009 additions and 2109 deletions
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@ -178,6 +178,8 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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}
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sLog.outDebug("Battleground: group end");
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
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if(!ginfo->IsInvitedToBGInstanceGUID)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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}
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else
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{
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@ -194,6 +196,8 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
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if(!ginfo->IsInvitedToBGInstanceGUID)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
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}
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}
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@ -782,6 +786,8 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
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}
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sLog.outDebug("Battleground: arena join as group end");
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
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if(isRated)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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}
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else
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{
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@ -241,38 +241,6 @@ void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
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// add the pinfo to ginfo's list
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ginfo->Players[plr->GetGUID()] = &info;
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/*
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if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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BattleGround* bg = sBattleGroundMgr.GetBattleGround(bgTypeId);
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char const* bgName = bg->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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// replace hardcoded max level by player max level for nice output
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
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int8 MinPlayers = bg->GetMinPlayersPerTeam();
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uint8 qHorde = m_QueuedPlayers[queue_id].Horde;
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uint8 qAlliance = m_QueuedPlayers[queue_id].Alliance;
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// Show queue status to player only (when joining queue)
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if(sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
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{
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ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF,
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bgName, q_min_level, q_max_level, qAlliance, (MinPlayers > qAlliance) ? (MinPlayers - qAlliance) : 0, qHorde, (MinPlayers > qHorde) ? (MinPlayers - qHorde) : 0);
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}
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// System message
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else
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{
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sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD,
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bgName, q_min_level, q_max_level, qAlliance, (MinPlayers > qAlliance) ? (MinPlayers - qAlliance) : 0, qHorde, (MinPlayers > qHorde) ? (MinPlayers - qHorde) : 0);
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}
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}*/
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}
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void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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@ -358,6 +326,11 @@ void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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// remove player queue info
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m_QueuedPlayers[queue_id].erase(itr);
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// remove group queue info if needed
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//if we left BG queue(not porting) OR if arena team left queue for rated match
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if((decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty()))
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AnnounceWorld(group, guid, false);
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if(group->Players.empty())
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{
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m_QueuedGroups[queue_id].erase(group_itr);
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@ -386,6 +359,85 @@ void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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}
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}
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void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, uint64 playerGUID, bool isAddedToQueue)
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{
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if(ginfo->ArenaType) //if Arena
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{
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if( sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated)
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{
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BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
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if(!bg)
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return;
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char const* bgName = bg->GetName();
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if(isAddedToQueue)
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sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
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else
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sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
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}
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}
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else //if BG
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{
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if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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Player *plr = objmgr.GetPlayer(playerGUID);
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if(!plr)
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return;
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BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
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if(!bg)
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return;
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
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char const* bgName = bg->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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// replace hardcoded max level by player max level for nice output
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
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int8 MinPlayers = bg->GetMinPlayersPerTeam();
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uint8 qHorde = 0;
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uint8 qAlliance = 0;
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uint32 bgTypeId = ginfo->BgTypeId;
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QueuedPlayersMap::iterator itr;
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for(itr = m_QueuedPlayers[queue_id].begin(); itr!= m_QueuedPlayers[queue_id].end(); ++itr)
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{
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if(itr->second.GroupInfo->BgTypeId == bgTypeId)
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{
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switch(itr->second.GroupInfo->Team)
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{
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case HORDE:
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qHorde++; break;
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case ALLIANCE:
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qAlliance++; break;
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default:
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break;
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}
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}
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}
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// Show queue status to player only (when joining queue)
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if(sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
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{
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ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF,
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bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers);
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}
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// System message
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else
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{
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sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD,
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bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers);
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}
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}
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}
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}
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bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side)
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{
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// set side if needed
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@ -713,6 +765,15 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype
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{
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// create new battleground
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bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId);
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if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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char const* bgName = bg2->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
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sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level);
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}
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}
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if(!bg2)
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@ -75,6 +75,7 @@ class BattleGroundQueue
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void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
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void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
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void BGEndedRemoveInvites(BattleGround * bg);
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void AnnounceWorld(GroupQueueInfo *ginfo, uint64 playerGUID, bool isAddedToQueue);
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typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
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QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
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@ -317,24 +317,37 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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return;
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}
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// speedup check for heroic class disabled case
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uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
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if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
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SendPacket( &data );
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return;
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}
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bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
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uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
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bool have_same_race = false;
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// if 0 then allowed creating without any characters
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bool have_req_level_for_heroic = (req_level_for_heroic==0);
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if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
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{
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QueryResult *result2 = CharacterDatabase.PQuery("SELECT race,class FROM characters WHERE account = '%u' %s",
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QueryResult *result2 = CharacterDatabase.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s",
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GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
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if(result2)
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{
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uint32 team_= Player::TeamForRace(race_);
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Field* field = result2->Fetch();
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uint8 acc_race = field[0].GetUInt32();
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uint8 acc_race = field[1].GetUInt32();
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if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
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{
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uint8 acc_class = field[1].GetUInt32();
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uint8 acc_class = field[2].GetUInt32();
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if(acc_class == CLASS_DEATH_KNIGHT)
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{
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if(heroic_free_slots > 0)
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@ -347,6 +360,14 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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return;
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}
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}
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if(!have_req_level_for_heroic)
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{
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uint32 acc_guid = field[0].GetUInt32();
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uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
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if(acc_level >= req_level_for_heroic)
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have_req_level_for_heroic = true;
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}
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}
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// need to check team only for first character
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@ -374,14 +395,14 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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break;
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field = result2->Fetch();
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acc_race = field[0].GetUInt32();
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acc_race = field[1].GetUInt32();
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if(!have_same_race)
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have_same_race = race_ == acc_race;
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if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
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{
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uint8 acc_class = field[1].GetUInt32();
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uint8 acc_class = field[2].GetUInt32();
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if(acc_class == CLASS_DEATH_KNIGHT)
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{
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if(heroic_free_slots > 0)
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@ -394,12 +415,27 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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return;
|
||||
}
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||||
}
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|
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if(!have_req_level_for_heroic)
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{
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uint32 acc_guid = field[0].GetUInt32();
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uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid);
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if(acc_level >= req_level_for_heroic)
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have_req_level_for_heroic = true;
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||||
}
|
||||
}
|
||||
}
|
||||
delete result2;
|
||||
}
|
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}
|
||||
|
||||
if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
|
||||
{
|
||||
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
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SendPacket( &data );
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return;
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||||
}
|
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|
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// extract other data required for player creating
|
||||
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
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recv_data >> gender >> skin >> face;
|
||||
|
|
|
|||
|
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@ -642,31 +642,33 @@ enum MangosStrings
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|||
|
||||
LANG_BG_QUEUE_ANNOUNCE_SELF = 711,
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||||
LANG_BG_QUEUE_ANNOUNCE_WORLD = 712,
|
||||
|
||||
|
||||
LANG_YOUR_ARENA_LEVEL_REQ_ERROR = 713,
|
||||
// LANG_HIS_ARENA_LEVEL_REQ_ERROR = 714, an opcode exists for this
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||||
// = 714, not used
|
||||
LANG_YOUR_BG_LEVEL_REQ_ERROR = 715,
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||||
// LANG_YOUR_ARENA_TEAM_FULL = 716, an opcode exists for this
|
||||
// = 716, not used
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||||
LANG_BG_STARTED_ANNOUNCE_WORLD = 717,
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LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN= 718,
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||||
LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT= 719,
|
||||
|
||||
LANG_BG_GROUP_TOO_LARGE = 1122, // "Your group is too large for this battleground. Please regroup to join."
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||||
LANG_ARENA_GROUP_TOO_LARGE = 1123, // "Your group is too large for this arena. Please regroup to join."
|
||||
LANG_ARENA_YOUR_TEAM_ONLY = 1124, // "Your group has members not in your arena team. Please regroup to join."
|
||||
LANG_ARENA_NOT_ENOUGH_PLAYERS = 1125, // "Your group does not have enough players to join this match."
|
||||
LANG_ARENA_GOLD_WINS = 1126, // "The Gold Team wins!"
|
||||
LANG_ARENA_GREEN_WINS = 1127, // "The Green Team wins!"
|
||||
LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 1128, // The battleground will end soon, because there aren't enough players. Get more ppl or win already!
|
||||
LANG_BG_GROUP_OFFLINE_MEMBER = 1129, // "Your group has an offline member. Please remove him before joining."
|
||||
LANG_BG_GROUP_MIXED_FACTION = 1130, // "Your group has players from the opposing faction. You can't join the battleground as a group."
|
||||
LANG_BG_GROUP_MIXED_LEVELS = 1131, // "Your group has players from different battleground brakets. You can't join as group."
|
||||
LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE = 1132, // "Someone in your party is already in this battleground queue. (S)he must leave it before joining as group."
|
||||
LANG_BG_GROUP_MEMBER_DESERTER = 1133, // "Someone in your party is Deserter. You can't join as group."
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||||
LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS = 1134, // "Someone in your party is already in three battleground queues. You cannot join as group."
|
||||
LANG_BG_GROUP_TOO_LARGE = 720, // "Your group is too large for this battleground. Please regroup to join."
|
||||
LANG_ARENA_GROUP_TOO_LARGE = 721, // "Your group is too large for this arena. Please regroup to join."
|
||||
LANG_ARENA_YOUR_TEAM_ONLY = 722, // "Your group has members not in your arena team. Please regroup to join."
|
||||
LANG_ARENA_NOT_ENOUGH_PLAYERS = 723, // "Your group does not have enough players to join this match."
|
||||
LANG_ARENA_GOLD_WINS = 724, // "The Gold Team wins!"
|
||||
LANG_ARENA_GREEN_WINS = 725, // "The Green Team wins!"
|
||||
LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 726, // The battleground will end soon, because there aren't enough players. Get more ppl or win already!
|
||||
LANG_BG_GROUP_OFFLINE_MEMBER = 727, // "Your group has an offline member. Please remove him before joining."
|
||||
LANG_BG_GROUP_MIXED_FACTION = 728, // "Your group has players from the opposing faction. You can't join the battleground as a group."
|
||||
LANG_BG_GROUP_MIXED_LEVELS = 729, // "Your group has players from different battleground brakets. You can't join as group."
|
||||
LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE = 730, // "Someone in your party is already in this battleground queue. (S)he must leave it before joining as group."
|
||||
LANG_BG_GROUP_MEMBER_DESERTER = 731, // "Someone in your party is Deserter. You can't join as group."
|
||||
LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS = 732, // "Someone in your party is already in three battleground queues. You cannot join as group."
|
||||
|
||||
LANG_CANNOT_TELE_TO_BG = 1135, // "You cannot teleport to a battleground or arena map."
|
||||
LANG_CANNOT_SUMMON_TO_BG = 1136, // "You cannot summon players to a battleground or arena map."
|
||||
LANG_CANNOT_GO_TO_BG_GM = 1137, // "You must be in GM mode to teleport to a player in a battleground."
|
||||
LANG_CANNOT_GO_TO_BG_FROM_BG = 1138, // "You cannot teleport to a battleground from another battleground. Please leave the current battleground first."
|
||||
LANG_CANNOT_TELE_TO_BG = 733, // "You cannot teleport to a battleground or arena map."
|
||||
LANG_CANNOT_SUMMON_TO_BG = 734, // "You cannot summon players to a battleground or arena map."
|
||||
LANG_CANNOT_GO_TO_BG_GM = 735, // "You must be in GM mode to teleport to a player in a battleground."
|
||||
LANG_CANNOT_GO_TO_BG_FROM_BG = 736, // "You cannot teleport to a battleground from another battleground. Please leave the current battleground first."
|
||||
// Room for batleground/arena strings 737-799 not used
|
||||
|
||||
// in game strings
|
||||
// = 800, not used
|
||||
|
|
|
|||
|
|
@ -1715,6 +1715,10 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
|
|||
if(!spellInfo)
|
||||
continue;
|
||||
|
||||
// skip server-side/triggered spells
|
||||
if(spellInfo->spellLevel==0)
|
||||
continue;
|
||||
|
||||
// skip wrong class/race skills
|
||||
if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
|
||||
continue;
|
||||
|
|
@ -1723,8 +1727,6 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
|
|||
if( spellInfo->SpellFamilyName != family)
|
||||
continue;
|
||||
|
||||
//TODO: skip triggered spells
|
||||
|
||||
// skip spells with first rank learned as talent (and all talents then also)
|
||||
uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
|
||||
if(GetTalentSpellCost(first_rank) > 0 )
|
||||
|
|
|
|||
|
|
@ -279,7 +279,8 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
|
|||
bool MapManager::IsValidMAP(uint32 mapid)
|
||||
{
|
||||
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
||||
return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
|
||||
return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
|
||||
// TODO: add check for battleground template
|
||||
}
|
||||
|
||||
void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
|
||||
|
|
|
|||
|
|
@ -4355,7 +4355,7 @@ uint32 Player::GetShieldBlockValue() const
|
|||
{
|
||||
BaseModGroup modGroup = SHIELD_BLOCK_VALUE;
|
||||
|
||||
float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH)/20 - 1;
|
||||
float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH) * 0.5f - 10;
|
||||
|
||||
value = (value < 0) ? 0 : value;
|
||||
|
||||
|
|
@ -13748,6 +13748,11 @@ void Player::_LoadArenaTeamInfo(QueryResult *result)
|
|||
uint32 personal_rating = fields[3].GetUInt32();
|
||||
|
||||
ArenaTeam* aTeam = objmgr.GetArenaTeamById(arenateamid);
|
||||
if(!aTeam)
|
||||
{
|
||||
sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u, week %u, season %u, rating %u", arenateamid, played_week, played_season, personal_rating);
|
||||
continue;
|
||||
}
|
||||
uint8 arenaSlot = aTeam->GetSlot();
|
||||
|
||||
m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + arenaSlot * 6] = arenateamid; // TeamID
|
||||
|
|
@ -18592,6 +18597,9 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
|
|||
|
||||
void Player::ResurectUsingRequestData()
|
||||
{
|
||||
/// Teleport before resurrecting, otherwise the player might get attacked from creatures near his corpse
|
||||
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
|
||||
|
||||
ResurrectPlayer(0.0f,false);
|
||||
|
||||
if(GetMaxHealth() > m_resurrectHealth)
|
||||
|
|
@ -18609,8 +18617,6 @@ void Player::ResurectUsingRequestData()
|
|||
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) );
|
||||
|
||||
SpawnCorpseBones();
|
||||
|
||||
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
|
||||
}
|
||||
|
||||
void Player::SetClientControl(Unit* target, uint8 allowMove)
|
||||
|
|
|
|||
|
|
@ -2542,6 +2542,9 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real)
|
|||
else
|
||||
modelid = 21244;
|
||||
break;
|
||||
case FORM_METAMORPHOSIS:
|
||||
modelid = 25277;
|
||||
break;
|
||||
case FORM_AMBIENT:
|
||||
case FORM_SHADOW:
|
||||
case FORM_STEALTH:
|
||||
|
|
@ -5305,6 +5308,10 @@ void Aura::HandleShapeshiftBoosts(bool apply)
|
|||
spellId = 40122;
|
||||
spellId2 = 40121;
|
||||
break;
|
||||
case FORM_METAMORPHOSIS:
|
||||
spellId = 54817;
|
||||
spellId2 = 54879;
|
||||
break;
|
||||
case FORM_SPIRITOFREDEMPTION:
|
||||
spellId = 27792;
|
||||
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
|
||||
|
|
|
|||
|
|
@ -263,7 +263,7 @@ class MANGOS_DLL_SPEC Aura
|
|||
{
|
||||
// only aura in slot with charges and without stack limitation
|
||||
if (m_auraSlot < MAX_AURAS && m_procCharges >= 1 && GetSpellProto()->StackAmount==0)
|
||||
SetAuraCharges(m_procCharges - 1);
|
||||
SendAuraUpdate(false);
|
||||
}
|
||||
|
||||
bool IsPositive() { return m_positive; }
|
||||
|
|
|
|||
|
|
@ -5944,17 +5944,20 @@ void Spell::EffectSendTaxi(uint32 i)
|
|||
uint32 mountid = 0;
|
||||
switch(m_spellInfo->Id)
|
||||
{
|
||||
case 31606: //Stormcrow Amulet
|
||||
case 31606: //Stormcrow Amulet
|
||||
mountid = 17447;
|
||||
break;
|
||||
case 45071: //Quest - Sunwell Daily - Dead Scar Bombing Run
|
||||
case 45113: //Quest - Sunwell Daily - Ship Bombing Run
|
||||
case 45353: //Quest - Sunwell Daily - Ship Bombing Run Return
|
||||
case 45071: //Quest - Sunwell Daily - Dead Scar Bombing Run
|
||||
case 45113: //Quest - Sunwell Daily - Ship Bombing Run
|
||||
case 45353: //Quest - Sunwell Daily - Ship Bombing Run Return
|
||||
mountid = 22840;
|
||||
break;
|
||||
case 34905: //Stealth Flight
|
||||
case 34905: //Stealth Flight
|
||||
mountid = 6851;
|
||||
break;
|
||||
case 53335: //Stormwind Harbor Flight - Peaceful
|
||||
mountid = 6852;
|
||||
break;
|
||||
}
|
||||
|
||||
((Player*)unitTarget)->ActivateTaxiPathTo(nodes,mountid);
|
||||
|
|
|
|||
|
|
@ -1723,7 +1723,13 @@ void SpellMgr::LoadSpellLearnSpells()
|
|||
{
|
||||
SpellLearnSpellNode dbc_node;
|
||||
dbc_node.spell = entry->EffectTriggerSpell[i];
|
||||
dbc_node.autoLearned = true;
|
||||
|
||||
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
|
||||
if(!sSpellStore.LookupEntry(dbc_node.spell))
|
||||
continue;
|
||||
|
||||
// talent or passive spells or skill-step spells auto-casted, other required explicit dependent learning
|
||||
dbc_node.autoLearned = GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
|
||||
|
||||
SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
|
||||
SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
|
||||
|
|
|
|||
|
|
@ -917,7 +917,7 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
|
|||
if(getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power
|
||||
{
|
||||
bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f;
|
||||
SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.125f));
|
||||
SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f));
|
||||
}
|
||||
//demons benefit from warlocks shadow or fire damage
|
||||
else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK)
|
||||
|
|
|
|||
|
|
@ -1478,15 +1478,18 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
|
|||
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
||||
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
|
||||
|
||||
if (armor<0.0f) armor=0.0f;
|
||||
// Apply Player CR_ARMOR_PENETRATION rating
|
||||
if (GetTypeId()==TYPEID_PLAYER)
|
||||
armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
|
||||
|
||||
float tmpvalue = 0.0f;
|
||||
if(getLevel() <= 59) //Level 1-59
|
||||
tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
|
||||
else if(getLevel() < 70) //Level 60-69
|
||||
tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
|
||||
else //Level 70+
|
||||
tmpvalue = armor / (armor + 10557.5f);
|
||||
if (armor < 0.0f) armor=0.0f;
|
||||
|
||||
float levelModifier = getLevel();
|
||||
if ( levelModifier > 59 )
|
||||
levelModifier = levelModifier + (4.5f * (levelModifier-59));
|
||||
|
||||
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
|
||||
tmpvalue = tmpvalue/(1.0f + tmpvalue);
|
||||
|
||||
if(tmpvalue < 0.0f)
|
||||
tmpvalue = 0.0f;
|
||||
|
|
|
|||
|
|
@ -633,13 +633,6 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
|
||||
}
|
||||
|
||||
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
|
||||
if(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
|
||||
{
|
||||
sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
|
||||
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
|
||||
}
|
||||
|
||||
// must be after CONFIG_CHARACTERS_PER_REALM
|
||||
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
|
||||
if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
|
||||
|
|
@ -648,6 +641,15 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
|
||||
}
|
||||
|
||||
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
|
||||
if(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
|
||||
{
|
||||
sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
|
||||
m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
|
||||
}
|
||||
|
||||
m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
|
||||
|
||||
m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
|
||||
if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
|
||||
{
|
||||
|
|
@ -757,8 +759,9 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
|
||||
|
||||
m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
|
||||
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
|
||||
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
|
||||
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
|
||||
m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
|
||||
|
||||
m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
|
||||
m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
|
||||
|
|
|
|||
|
|
@ -101,6 +101,7 @@ enum WorldConfigs
|
|||
CONFIG_CHARACTERS_PER_ACCOUNT,
|
||||
CONFIG_CHARACTERS_PER_REALM,
|
||||
CONFIG_HEROIC_CHARACTERS_PER_REALM,
|
||||
CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING,
|
||||
CONFIG_SKIP_CINEMATICS,
|
||||
CONFIG_MAX_PLAYER_LEVEL,
|
||||
CONFIG_START_PLAYER_LEVEL,
|
||||
|
|
@ -182,6 +183,7 @@ enum WorldConfigs
|
|||
CONFIG_ARENA_RATING_DISCARD_TIMER,
|
||||
CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
|
||||
CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
|
||||
CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
|
||||
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
|
||||
CONFIG_SKILL_MILLING,
|
||||
CONFIG_VALUE_COUNT
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue