[8284] Use BuyCound instead Stackable for seelction original items amount for new character.

This commit is contained in:
VladimirMangos 2009-07-31 18:03:41 +04:00
parent 3fc547e6e6
commit 47f96447b8
2 changed files with 4 additions and 4 deletions

View file

@ -668,7 +668,6 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
uint32 item_id = oEntry->ItemId[j];
// Hack for not existed item id in dbc 3.0.3
if(item_id==40582)
continue;
@ -680,9 +679,10 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
continue;
}
// max stack by default (mostly 1), 1 for infinity stackable
uint32 count = iProto->Stackable > 0 ? uint32(iProto->Stackable) : 1;
// BuyCount by default
uint32 count = iProto->BuyCount;
// special amount for foor/drink
if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD)
{
switch(iProto->Spells[0].SpellCategory)