[12665] Correct summon object slot effects

This commit is contained in:
Dramacydal 2013-08-08 15:54:38 +04:00 committed by Antz
parent 2cbca9deb6
commit 48568c3219
5 changed files with 16 additions and 24 deletions

View file

@ -4332,10 +4332,7 @@ void Spell::SendLogExecute()
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_CREATE_HOUSE:
case SPELL_EFFECT_DUEL:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
//case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
//case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
//case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
case SPELL_EFFECT_SUMMON_OBJECT_SLOT:
case SPELL_EFFECT_171:
if (Unit* unit = m_targets.getUnitTarget())
data << unit->GetPackGUID();